Turn 22
I haven't researched textiles yet.
Well luckily I don't think we were the civ they were looking for and they disappeared off into the fog. But I changed our research just in case.

I went with your size-2 settler plan over my size-3 plan THH - I reckon it costs four beakers, eight food and two hammers in the capital, but it gains six food and two hammers from the second city being planted two turns earlier and allows the wheat to be improved earlier which I *think* outweighs that cost (especially since the cap doesn't have really great tiles to exploit). My only concern is that we don't see copper until the turn the settler needs to move, so we don't have much flexibility with moving our second city if we want to.
(November 25th, 2015, 13:37)wetbandit Wrote: You could always equip your dogs with this to scare them off.
I haven't researched textiles yet.

(November 25th, 2015, 10:07)spacetyrantxenu Wrote: Wild bantha can't enter borders but the one near your city is domesticated. The rider makes it behave like other barb units, so it can enter borders. You're going to want a spear for that one, so maybe he'll dicker around a while until you finish BW? Horrible luck with one spawning so early, good luck!

I went with your size-2 settler plan over my size-3 plan THH - I reckon it costs four beakers, eight food and two hammers in the capital, but it gains six food and two hammers from the second city being planted two turns earlier and allows the wheat to be improved earlier which I *think* outweighs that cost (especially since the cap doesn't have really great tiles to exploit). My only concern is that we don't see copper until the turn the settler needs to move, so we don't have much flexibility with moving our second city if we want to.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld