Turn 46
Looks like there is a similar peninsula south of ours.

I'll assume those clams aren't going to belong to me, but the fish will be nice and it rivals a sheep/marble city for the best Moai site.

Discovering the peninsula has made me reconsider the pig city a little. I want to be able to produce enough navy to protect the south coast, so does that override the benefit of sharing the stone? Lets try some dotmaps:
Version 1
First up we'll settle red and pink, then the two blues followed by purple and the orange fillers. This was my immediate thought, with the idea that purple would chop the 'mids, but it orphans a river grass and plains wine.

Version 2
To get the orphaned tiles back purple could move 1E, but then it doesn't share the pig or copper and will only get +4 food without farms. I moved pink south here to cover the grass tile that purple moved away from, but it could be on the coast even with purple in the original place.

Version 3
So given that I don't expect to get the clams anyway I think perhaps we can fit two cities on the peninsula by settling on the dye. This gives the happy as soon as we research Calendar and means that Iron Working isn't required straight away, although the city will be slow until borders pop.
I also moved purple up another tile to share some more tiles. If we're chopping a wonder in here it'll probably need to be further south, but if not I think this site works best...

Any reasons you don't like V3 THH/Fintourist?
Hey, you could have got being chopped up and set on fire. I think you were lucky.
Looks like there is a similar peninsula south of ours.
I'll assume those clams aren't going to belong to me, but the fish will be nice and it rivals a sheep/marble city for the best Moai site.

Discovering the peninsula has made me reconsider the pig city a little. I want to be able to produce enough navy to protect the south coast, so does that override the benefit of sharing the stone? Lets try some dotmaps:
Version 1
First up we'll settle red and pink, then the two blues followed by purple and the orange fillers. This was my immediate thought, with the idea that purple would chop the 'mids, but it orphans a river grass and plains wine.


Version 2
To get the orphaned tiles back purple could move 1E, but then it doesn't share the pig or copper and will only get +4 food without farms. I moved pink south here to cover the grass tile that purple moved away from, but it could be on the coast even with purple in the original place.

Version 3
So given that I don't expect to get the clams anyway I think perhaps we can fit two cities on the peninsula by settling on the dye. This gives the happy as soon as we research Calendar and means that Iron Working isn't required straight away, although the city will be slow until borders pop.
I also moved purple up another tile to share some more tiles. If we're chopping a wonder in here it'll probably need to be further south, but if not I think this site works best...

Any reasons you don't like V3 THH/Fintourist?
(December 14th, 2015, 12:22)Krill Wrote: Everyone wants to see me get thrown down a mine shaft for some reason.
Hey, you could have got being chopped up and set on fire. I think you were lucky.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld