Corruption is sure a hell of a lot more effective on a Tiny map. Also no neutral cities, so there are not as many races on the board. In my game there were Nomads, Lizardmen, Klackons, one city of Gnolls, my own Halflings, and that's it.
We might want to bring back the original restriction that the CP only gets good races at Hard and Impossible. Before, kyrub removed the restriction and it was great, more variation, the game was more fun even if a CP got stuck with Gnolls or something. But now that the game seems more difficult, and Normal will be played a lot more, it seems good to hold something back for when playes want to take the jump into Hard.
I successfully dispelled Confusion on one of my units in battle. In another battle, I had Confusion on the last enemy unit, it went to my side, and the battle didn't end. I had to wait until it went back to the enemy side so I could kill it.
Once I got Aura of Majesty cast, I had to fend off Wizard's Pact offers. I was in the mind to crush them, not ally with them! One of them offered me a straight-up Alliance without a Wizard's Pact first.
Ah, I like that caster heroes show their special spells in the display! That's a nice touch.
I definitely got too many gold/mana rewards and not enough in equivalent items. Are there enough low-level items now?
I got a "move your troops from the border or void our wizard's pact" message and wondered what the heck had happened. Turns out, he founded a new outpost that had one of my magic spirits in (what now was) its 2 square catchment. I got warned that same turn.
Counter magic still gets cast by auto-battle even when it's against a neutral opponent who lacks spellcasting ability.
I went up against 4 skeletons at a ruin with my slinger/hero stack. The slingers didn't fire, they advanced up to the skeletons and engaged them in melee.
Treaties don't stop CPs from taking your nodes! I guess the lesson here is garrison every one.
Due to my Aura of Majesty, I soon had good relations with everyone. I played "let's you and him fight" with my two biggest rivals and weakened them both. One took another's city on his home continent, which had to hurt. I had alliance with Tlaloc and WP with Raven. Once in a while Raven complained about me having a treaty with Tlaloc, but when I rejected the demand nothing happened. Even after the Raven declared the treaty void because I camped on his border with troops, a few turns later he demanded again that I break my treaty with Tlaloc. With AoM active, I could pretty well jerk the CPs around any way I liked. With diplomacy more active, this spell is a lot more powerful than in 1.31 or 1.4.
Make sure and reset the hall of fame before distributing the files.
We might want to bring back the original restriction that the CP only gets good races at Hard and Impossible. Before, kyrub removed the restriction and it was great, more variation, the game was more fun even if a CP got stuck with Gnolls or something. But now that the game seems more difficult, and Normal will be played a lot more, it seems good to hold something back for when playes want to take the jump into Hard.
I successfully dispelled Confusion on one of my units in battle. In another battle, I had Confusion on the last enemy unit, it went to my side, and the battle didn't end. I had to wait until it went back to the enemy side so I could kill it.
Once I got Aura of Majesty cast, I had to fend off Wizard's Pact offers. I was in the mind to crush them, not ally with them! One of them offered me a straight-up Alliance without a Wizard's Pact first.
Ah, I like that caster heroes show their special spells in the display! That's a nice touch.
I definitely got too many gold/mana rewards and not enough in equivalent items. Are there enough low-level items now?
I got a "move your troops from the border or void our wizard's pact" message and wondered what the heck had happened. Turns out, he founded a new outpost that had one of my magic spirits in (what now was) its 2 square catchment. I got warned that same turn.
Counter magic still gets cast by auto-battle even when it's against a neutral opponent who lacks spellcasting ability.
I went up against 4 skeletons at a ruin with my slinger/hero stack. The slingers didn't fire, they advanced up to the skeletons and engaged them in melee.
Treaties don't stop CPs from taking your nodes! I guess the lesson here is garrison every one.
Due to my Aura of Majesty, I soon had good relations with everyone. I played "let's you and him fight" with my two biggest rivals and weakened them both. One took another's city on his home continent, which had to hurt. I had alliance with Tlaloc and WP with Raven. Once in a while Raven complained about me having a treaty with Tlaloc, but when I rejected the demand nothing happened. Even after the Raven declared the treaty void because I camped on his border with troops, a few turns later he demanded again that I break my treaty with Tlaloc. With AoM active, I could pretty well jerk the CPs around any way I liked. With diplomacy more active, this spell is a lot more powerful than in 1.31 or 1.4.
Make sure and reset the hall of fame before distributing the files.