(January 19th, 2016, 11:45)Seravy Wrote: In the battle with the Chaos Spawn, how big/strong was your army? Was it, like, at least 9 halberdiers or better? Even if multigaze is rated high, only one figure at crappy total health and low defense might actually make them count too weak compared to decent multifigure normal units. I had no problems with this in CoM yet because Chaos Spawn has more health and defense there.
Yet another reason I don't like the "decide whether to fight or not" combat AI logic. It's honestly bad enough that I would currently prefer to play Insecticide over 1.5.
Quote:I'd like to single out the random walk when no targets are found as a misfeature. The circumstance it's trying to solve, invisible attackers, happens seldom, while the random walk occurs at the end of every combat and is very annoying. I understand what it's trying to do, but the situation just does not occur often. What does occur is endless delays while units race around the combat screen.
Agreed on this one as well. I see what you're going for here, but I just don't think it's worth it.