RC7, Hard, 4, Tiny, 1.5x. 4x life, 4x nature, 2x chaos, artificer, Barbarians. I'm trying to see the difference between 1.0x and 1.5x magic. First start, was put into a capital city surrounded by desert squares. I checked the surveyor and city max pop = 9. Start over. I understand this probably happens becuause of the Tiny size, but still. Second time, got 2 desert squares in my capital and max pop = 13. Third time no desert and pop 17.
Again finding 67 mana/gold in empty keeps.
I really think the CPs should send heroes out campaigning. It's great that their capitals are well defended but 4 big heroes in a capital is just a waste. If the enemy can beat 2 big heroes it can beat 4, and those other 2 can be causing trouble in distant lands, which will help distract from attacks on the capital from ever happening.
With so many ruins on the shore, putting units between them becomes a viable barricade strategy to keep out wandering enemy units.
Once again Triremes attacked my magic spirits at sea and followed them. The computer makes a lot of Triremes and sends them out individually. I think maybe there are too many. If they have nothing to transport, then why build them? Sinking all the enemy ships sounds fine as a goal, but only if that's your goal. If it's not then it's a waste of food and hammers that could be better spent on ground troops.
Hard is right where I remember it. The computer gets advantages, builds up a few stacks and then hammers you. I started on the main continent of the whole world (island that could hold about 6 cities) with another wizard. Initially we were walled off from one another but he soon broke through and took my border city, and then my capital with nagas and spearmen, and he even had a magic spirit in his attack stack. A short game.
Again finding 67 mana/gold in empty keeps.
I really think the CPs should send heroes out campaigning. It's great that their capitals are well defended but 4 big heroes in a capital is just a waste. If the enemy can beat 2 big heroes it can beat 4, and those other 2 can be causing trouble in distant lands, which will help distract from attacks on the capital from ever happening.
With so many ruins on the shore, putting units between them becomes a viable barricade strategy to keep out wandering enemy units.
Once again Triremes attacked my magic spirits at sea and followed them. The computer makes a lot of Triremes and sends them out individually. I think maybe there are too many. If they have nothing to transport, then why build them? Sinking all the enemy ships sounds fine as a goal, but only if that's your goal. If it's not then it's a waste of food and hammers that could be better spent on ground troops.
Hard is right where I remember it. The computer gets advantages, builds up a few stacks and then hammers you. I started on the main continent of the whole world (island that could hold about 6 cities) with another wizard. Initially we were walled off from one another but he soon broke through and took my border city, and then my capital with nagas and spearmen, and he even had a magic spirit in his attack stack. A short game.