You pretty much have this game in the bag now. I've seen you in worse:
(February 19th, 2013, 12:09)Old Harry Wrote: Turn 80
Jarrow burned. The fourth city Serdoa has taken from me. This transgression must be avenged.
Not sure how exactly. His stack is pretty much intact, and coming over the hill is a super-healing scout, Hernan Cortez. Given my time over again I'd have fallen back to Crewe and Altrincham, kept my powder dry and counter attacked when I could actually hurt him a little and hadn't given him a great general.
I'm quite impressed with how many units I'm producing a turn - it's going to be four turns before I'm at the level Serdoa is now (20 axe, 10 cat, 5 chariot, 5 spear) and there is a 3/4 turn walk from Barnet to the war zone. Hydra has kindly loaned me horse in exchange for crab so I'm going to aim to have horse archers in the mix very soon...
Originally I was aiming for second and not being embarrassed (not gonna happen and Calendar detour? Ouch). I think my revised aim for this game is to take Exeter back from Serdoa. It won't happen in the next ten turns, but if I keep concentrating on units it at least gives the other players a chance to catch up to Serdoa...
First thing is to wipe out his stack when he comes after crewe - I'm assuming he'll head for the plains hill NW of crewe, so I'm wondering about roading it to make moving defenders easier. I think I want a lot of cats, then horse archers to take out his cats, then axes to clean up. I'm not sure I should build any more archers or spears as I don't want him to get as far as actually attacking.
Power. Ouch.
I'm actually enjoying this more than when I was microing away in second place...
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.