Hello Seravy! Thank you for your efforts in patching this buggy old game.
I made some suggestions to Kyrub for his 1.4 patch in another thread.
I will pass them on to you.
Probably you have already fixed some of these issues but I haven't had time to read the changelog for the 1.5 patch.
I made some suggestions to Kyrub for his 1.4 patch in another thread.
I will pass them on to you.
Probably you have already fixed some of these issues but I haven't had time to read the changelog for the 1.5 patch.
Quote:In the 1.4 patch notes it says:
- incessant city growth messages are now limited by POP < 10,000
but actually it only reports city growth up to 8,000 people.
These messages do not disturb or slow the game at all because they are dismissed by a single click. Removing them is the one thing I dislike about your patch. It both takes away from the sense of empire progression and increases micromanagement by making me have to check each city each turn for new citizens. If you fix one thing in your next edition insecticide let it be this.
Also can you make the chancellor repeat the news of city growth instead of only reporting growths from outposts into hamlets?
I love being able to press the left and right keys to turn the pages of the spellbook but it doesn't work in combat mode.
Sometimes it still seems like continents have a dominant race that comprise 75% of the cities. Can you check the code to see if it is really fixed?
You forgot to increase the holding capacity of warships. They can only fit 3 units.
Your changes to wind mastery don't work in combat. Enemy wind mastery makes trireme move 1. Your own wind mastery makes triremes move 3.
Suggestions:
Is it possible to make roads show on the cartographer map?
Is is possible to make towers of wizardry more distinguishable on the cartographer map? Presently they are only a faintly different colour than nodes/lairs.
Immolation enchantment shows up twice in the unit information window. It's showing both as an enchant and an ability for some reason. This takes too much space in the infobox and should be fixed.
In real life it takes muscle to pull back a bow. Can you make gaint strength spell and might ability affect ranged missile attacks?
Prosperity enchantment shows wrongly on Dwarven cities when you click on the gold output. Is this fixable?
On the save/load screen can you add the hotkeys Q-quit, S-settings, O-ok?
Can you make it so I don't get chaos mastery reward from a tough zone when I have no chaos books or get divine power when I have infernal power?
When I cast planar travel on a galley it cannot bring its passengers to the other plane. Fixing this would make ocean have more strategic depth
The surveyor doesn't count wild game when displaying the max city size of a tile until after a settlement is established.
If you point to an empty tile with a wild game tile nearby and it says 12 max pop; when you build an outpost there the surveyor will say 14 max pop.
Chancellor reports are not stored in the save file.
The chancellor recalls certain events that happen at the beggining of each turn such as city growth. If you save the game and then reload the game to the same turn the chancellor will be blank.
Chain mail and plate mail that you don't make yourself(treasure, merchant, killed AI hero, gift of gods event) don't give their innate +1 and +2 def bonus they're supposed to have.
Dwarf settlers don't have mountaineer even though High elf settlers have forester.
When a city is captured each building has a 10% chance to be destroyed. For neutral cities this chance is 50%.
Why would troops be so much more ravaging to a town just because it isn't owned by a wizard?
Magic items from lairs have nonsensical spellbook requirements.
It doesn't make sense that magic items guarded by monsters are affected by what books you choose. These items are supposed to be relics from forgotten times made by wizards vanished ages ago. It's not even implemented properly. No item ever requires death books even if they have death powers. Many items have impossible book requirements so can only be gotten from merchants.
Can you put a readout of the current turn (out of 50) during combat. You can delete the auto-battle button and put this timer in its place.
Some missing in MOM that is present in other 4X is the ability to rename captured cities. Is it possible to implement this?