I just wanted to add one more thing regarding Monotheïsm. In PB2, Spulla got the tech on turn 84, while not beelining for it, and having the best tech rate in the game at the time. And by going TW and Pottery first, weâll only get Monarchy by T105, so weâd have to count on our tech partners advancing their techs for a good 15-20 turns.
But letâs just see, maybe we get lucky and copper appears nearby. And youâre on for the chat on Wednesday.
Yeah, I think thatâs weird as well. Letâs ask them. Oh and could you ask them for the location of Carthage? And do we head back to India and try to meet up the other teams?
Iâve already moved Hernan north, so we need to decide if we want to swing back towards the west of India. And confirm to India ofcourse.
Hmm, Marble is no use to them when not building a Wonder, so I think it would be better if we coordinate/divide our Wonder builds and make sure we donât overlap each other. I think tech discounts are negotiable. Iâm less inclined to offer military units this early in the game.
But letâs try to have A4 show their cards first, so we can react appropriately.
One thing we havenât thought of yet is that weâll be able to make workers in 4 turns in the capital once we mine that plains hill. We could offer to trade them for units once they discover Writing. (1 worker, 60 hammers = 2 chariots, 50 hammers)
I agree, regardless of which site we decide to settle first.
agree and done
Ok here I have to disagree. Weâve all read the posts of experienced MP players. And they all confirm that you need to bunch up your first cities and not overreach. This makes the empire easier to defend and keeps the city upkeep reasonable. (which will be painful on Emperor)
Capital + Horse + Gold + Marble city make for a nice compact empire, and I suggest we found a couple of cities around DIM before we decide to grab the northern horse city.
The best moment for switching civics is just after you finish a settler. So I suggest we only switch after finishing the second settler. The turn after, we can start a worker and then single/double whip.
Like I said before, barracks are really not necessary yet. Better to start building a worker at size two after finishing the monument. As soon as the worker is finished, we can start on the chariots. (workers = power)
But letâs just see, maybe we get lucky and copper appears nearby. And youâre on for the chat on Wednesday.

meatbalz Wrote:edited to add: wonder why A4 need to wait until the outcome to send us the message?
Yeah, I think thatâs weird as well. Letâs ask them. Oh and could you ask them for the location of Carthage? And do we head back to India and try to meet up the other teams?
Iâve already moved Hernan north, so we need to decide if we want to swing back towards the west of India. And confirm to India ofcourse.
meatbalz Wrote:on that note, i wanted to negotiate by offering them the marble for the duration of the NAP (with a clause we can use it for 10 turns with a 10 turn notice period), discounts on tech trades, military units, or a combination. any of these you guys think should be off the table?
Hmm, Marble is no use to them when not building a Wonder, so I think it would be better if we coordinate/divide our Wonder builds and make sure we donât overlap each other. I think tech discounts are negotiable. Iâm less inclined to offer military units this early in the game.
But letâs try to have A4 show their cards first, so we can react appropriately.
One thing we havenât thought of yet is that weâll be able to make workers in 4 turns in the capital once we mine that plains hill. We could offer to trade them for units once they discover Writing. (1 worker, 60 hammers = 2 chariots, 50 hammers)
meatbalz Wrote:i think we need to send cain out to the forested plains hill in preparation for the settler. we have good visibility out of DIM and can't see any bogies incoming, if anyone does approach our capital a warrior can be done in 2 turns. we obviously can't send the settler unescorted, and tricky's doing critical exploraton work. ideal time to move him is when settler is 3 turns away from completion
I agree, regardless of which site we decide to settle first.

meatbalz Wrote:tricky goes E, NE, NW the next 3 turns, all along forests. if there's a compelling reason to move city3, we'll know in the next 3 turns.
agree and done
meatbalz Wrote:city 5 pig/horse/wheat
Ok here I have to disagree. Weâve all read the posts of experienced MP players. And they all confirm that you need to bunch up your first cities and not overreach. This makes the empire easier to defend and keeps the city upkeep reasonable. (which will be painful on Emperor)
Capital + Horse + Gold + Marble city make for a nice compact empire, and I suggest we found a couple of cities around DIM before we decide to grab the northern horse city.
meatbalz Wrote:T46 anarchy
The best moment for switching civics is just after you finish a settler. So I suggest we only switch after finishing the second settler. The turn after, we can start a worker and then single/double whip.
meatbalz Wrote:but easily fixed by putting the first chops into a barracks.
Like I said before, barracks are really not necessary yet. Better to start building a worker at size two after finishing the monument. As soon as the worker is finished, we can start on the chariots. (workers = power)