(February 26th, 2016, 10:17)Tiltowait Wrote: Freya was down to 1 city and thus critical food level. Instead of building land troops, she kept her stacks of triremes and galleys left over from her grand imperial days and had little to defend with.
The AI is not allowed to disband any units over sea for the obvious reason of randomly drowning valuable units transported. Not my change, it's how it works in the original too, it's just that now that they actually produce ships, this is the result. When they were still limited to 4 ships per game, it wasn't causing a problem.
I fixed this in Caster of Magic by removing the maintenance of ships entirely, but such modlike changes aren't going to be part of 1.50. This is another of those things where 1.50 will be inferior unfortunately.
Quote:I got a report that a hydra was in a ruin, entered, and found it was accompanied by a great drake! This should be the other way around, it should report a great drake accompanied by a hydra.That's possible with the original algorithm, although rare.
This is the algorithm :
1. Select a random number (1-6), original game it is 1-4. This is the planned amount of primary monsters.
2. Select the most expensive monster where the planned amount is possible from the points we have.
3. Put as many as possible of the selected monster into the lair, or 1 fewer, at a 50-50 chance, but no more than 6.
4. Select a random number, 1 to the number of remaining slots. This is the planned amount of secondary monsters.
5. Select the most expensive monster where the planned amount is possible from the points we have and isn't the same as the primary monster
6. Put as many as possible of the selected secondary monster into the lair, but no more than 9 total monsters in the lair
This means that if the game rolls, let's say, 3 and has 2300 points, Hydras cost 600 each so it'll be 2 or 3 Hydras, let's assume we got the 2 as the result. This leaves 1100 points remaining, so if we now roll 1 for the monster amount, it'll be a great drake.
I think that step 3 is at fault here, for providing an 50% chance of not spending points on one monster, which means it's possible to have up to 199.99999% of the primary monster's cost for the secondary, if and only if, 1 is rolled for amount.
The chance for this to happen is very rare, you first need to pass a 1/2 roll, then an 1/x where x is the remaning slots, and finally the points divided by the primary monster cost needs to have a sufficiently large remainder to reach the cost of the more expensive monster.
Should I take this chance of leaving extra points for secondary monsters out? Or I could force it to always have at least 2 secondary monsters, too. I honestly think an 1/10 chance to end up with 1 of a more expensive monster is acceptable though, it's a nice surprise factor. (send scouts!)
Quote:Hydras disappeared while my units were fighting them, and then reappeared. The hydra icon disappears while the combat is going on. This didn't happen in 1.4.Hydras always have and are still missing a frame in their attack animation if you mean that. Since tweaker does not work for replacing animations, I don't think I can do anything with that.