Turn 126
Currency and then Sailing came in the last two turns and all of a sudden I'm teching twice as fast
(okay, building 20gpt of wealth helps, but it could be a lot more). I'd really like to get into Vassalage at the end of this golden age, but it ain't happening, so I could go for OR instead. In the end I elected to just save my money as I'll have a scientist for an academy in Krillpatine in a couple of turns.
Future tech options:
1 - MC-Machinery-Iron-Compass-Optics for caravels to go screw with OT6mn (possible Astro bulb too)
2 - Feudalism-MC-Machinery-Guilds-Gunpowder for Muskets to break open OT6mn's border city
3 - CoL-Philo-Nat for cheap courthouses (not a huge priority except for EPs), a religion (pointless), drafted Axes and a shot at Taj
4 - Feudalism-Construction for defence
Any suggestions?
Currency and then Sailing came in the last two turns and all of a sudden I'm teching twice as fast

Future tech options:
1 - MC-Machinery-Iron-Compass-Optics for caravels to go screw with OT6mn (possible Astro bulb too)
2 - Feudalism-MC-Machinery-Guilds-Gunpowder for Muskets to break open OT6mn's border city

3 - CoL-Philo-Nat for cheap courthouses (not a huge priority except for EPs), a religion (pointless), drafted Axes and a shot at Taj

4 - Feudalism-Construction for defence
Any suggestions?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld