I’ll put up a diplo update soon, but I’d first like to comment on the micro plan, as we’re currently last in turn. I hope MB has access to the game; otherwise we’ll have to wait until Dazed wakes up before we can end the turn…
The problem with the worker plan for Gold city is that we won’t have access to BW till around T45-47 (depending on upkeep costs etc). This means that Stakhanov won’t be able chop that forest as you wanted MB. Therefore, I have had him continue farming the grassland river. We will have to slow build the monument, while mining the gold. The gold tile should compensate for the upkeep costs once it’s up. I suggest we go max gold for 1-2 turns as soon as we found our new city, then max research, which should practically double once gold mine is up.
For DIM, this means that after finishing our settler, we’d better finish our next warrior first (eta 4 turns thanks to micromanaging), which will coincide with growing to size 4. We can then switch to worker. If we go worker first, he’d have nothing else to do besides farming another grassland river, which is absolutely not necessary. Worker will finish 4-5 turns later, and then we can switch to our settler.
Suggested moves:
Cain:
T39 I suggest we rename him, and move SE on forested hill together with settler
T40 move SE again, to cover Stakhanov
T41 i think we can move him to Gold city, as we will be building a new warrior. This will allow Tricky to move towards Carthage to meet up
Stakhanov:
T39 finish farm
T40 move him to the plains forest SE of DIM
T41 move him SE, then SW, which will put him out of our borders, but should be covered by Cain
T42 move SW farm 1 turn, then cancel orders
T43 move S, start mine
Brute:
I would like to move him west to meet up with Ruff, but we’d have to move on 1 tile flatland. The turnplayer can decide which tile would be best (or if he has a better idea how to move east). Aztec is 12 tiles E from India if you want to get your bearings.
Tricky:
Keep moving him north of the river towards our planned city site (i'm really hoping there isn't a newly appeared barb warrior under that fogged tile...)
Attention:
If we decide to start a new warrior iso worker next turn, it is very important, we get 7 shields in first (working 2/1/1 4/1/0 4/1/2 1/3/1). After that we swap the grassland farm for the mine, finishing the warrior three turns later. That way we’ll finish a warrior in 1 turn in case of an emergency, freeing Cain to move to gold site.
MB, do you think you could check for gold site if we can finish monument + warrior and have the warrior finish to coincide with the city growing to size 2?
MB or Dazed, if you can play the turn, I won’t be able until at least another 10 hours…
Praying for copper...
The problem with the worker plan for Gold city is that we won’t have access to BW till around T45-47 (depending on upkeep costs etc). This means that Stakhanov won’t be able chop that forest as you wanted MB. Therefore, I have had him continue farming the grassland river. We will have to slow build the monument, while mining the gold. The gold tile should compensate for the upkeep costs once it’s up. I suggest we go max gold for 1-2 turns as soon as we found our new city, then max research, which should practically double once gold mine is up.
For DIM, this means that after finishing our settler, we’d better finish our next warrior first (eta 4 turns thanks to micromanaging), which will coincide with growing to size 4. We can then switch to worker. If we go worker first, he’d have nothing else to do besides farming another grassland river, which is absolutely not necessary. Worker will finish 4-5 turns later, and then we can switch to our settler.
Suggested moves:
Cain:
T39 I suggest we rename him, and move SE on forested hill together with settler
T40 move SE again, to cover Stakhanov
T41 i think we can move him to Gold city, as we will be building a new warrior. This will allow Tricky to move towards Carthage to meet up
Stakhanov:
T39 finish farm
T40 move him to the plains forest SE of DIM
T41 move him SE, then SW, which will put him out of our borders, but should be covered by Cain
T42 move SW farm 1 turn, then cancel orders
T43 move S, start mine
Brute:
I would like to move him west to meet up with Ruff, but we’d have to move on 1 tile flatland. The turnplayer can decide which tile would be best (or if he has a better idea how to move east). Aztec is 12 tiles E from India if you want to get your bearings.
Tricky:
Keep moving him north of the river towards our planned city site (i'm really hoping there isn't a newly appeared barb warrior under that fogged tile...)
Attention:
If we decide to start a new warrior iso worker next turn, it is very important, we get 7 shields in first (working 2/1/1 4/1/0 4/1/2 1/3/1). After that we swap the grassland farm for the mine, finishing the warrior three turns later. That way we’ll finish a warrior in 1 turn in case of an emergency, freeing Cain to move to gold site.
MB, do you think you could check for gold site if we can finish monument + warrior and have the warrior finish to coincide with the city growing to size 2?
MB or Dazed, if you can play the turn, I won’t be able until at least another 10 hours…
Praying for copper...