ilios, i'll look it over, looks good as long as we don't mind running a LITTLE bit light on military, and of course we lose 4 turns working the gold tile. that's what had initially put me off alternating max hammers + max food.
with the 25% bonus to hammers for workers you're very correct it would make more sense to chop into the workerr than the monument, we just have to decide which we prefer out of the two options:
i think the trade-off is 5 extra hammers for the chop going to EXP worker + 3 extra turns working 3/0/1 (9 hammers given it's into a worker)
one plan gets
worker T60
warrior T61
+14 hammers
another gets
warrior T53
warrior T58
+25 commerce
5 turns of production for (whatever)
we get the worker earlier, but the capital can build 5-turn workers (one of which would be done on T60 if we go for it after the settler), but can't work a +7 commerce/turn tile, so it's pretty break-even in my mind which we go for
with the 25% bonus to hammers for workers you're very correct it would make more sense to chop into the workerr than the monument, we just have to decide which we prefer out of the two options:
i think the trade-off is 5 extra hammers for the chop going to EXP worker + 3 extra turns working 3/0/1 (9 hammers given it's into a worker)
one plan gets
worker T60
warrior T61
+14 hammers
another gets
warrior T53
warrior T58
+25 commerce
5 turns of production for (whatever)
we get the worker earlier, but the capital can build 5-turn workers (one of which would be done on T60 if we go for it after the settler), but can't work a +7 commerce/turn tile, so it's pretty break-even in my mind which we go for