Turn 156
I'm hoping that OT6mn want to help out on defence a bit.

Krillpatine fell as expected, but one of last turn's heroic X-bows killed another mace

The obvious easy place to start is with a naval battle:
Injured Trireme vs Galley 70%... LOSS

Bah. Well at least we can hit a stack on flat land.
Cat vs C1 Mace 12%... LOSS (2 hits and 4 collateral hits)

And then follow up with a good shot at a kill.
X-bow vs C1 Mace 71%... WIN (2 hits)

That leaves the stack looking (to me) too battered to take Ichabacca in a couple of turns. I think they'll either advance to the plains hill or wait in place to heal and for their cat stack and some more maces (and a healer unit?) to join up.

We're close to the next GG, although we're looking pretty light on units right now.

Here are the defences. Add three longbows and two archers two tiles from Icchabacca. I hope to have a good shot at wiping the stack next turn...

I'm hoping that OT6mn want to help out on defence a bit.
Krillpatine fell as expected, but one of last turn's heroic X-bows killed another mace

The obvious easy place to start is with a naval battle:
Injured Trireme vs Galley 70%... LOSS

Bah. Well at least we can hit a stack on flat land.
Cat vs C1 Mace 12%... LOSS (2 hits and 4 collateral hits)
And then follow up with a good shot at a kill.
X-bow vs C1 Mace 71%... WIN (2 hits)
That leaves the stack looking (to me) too battered to take Ichabacca in a couple of turns. I think they'll either advance to the plains hill or wait in place to heal and for their cat stack and some more maces (and a healer unit?) to join up.
We're close to the next GG, although we're looking pretty light on units right now.
Here are the defences. Add three longbows and two archers two tiles from Icchabacca. I hope to have a good shot at wiping the stack next turn...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld