All hail Meatbalz! 
I was weighing the pros and cons of leaving the settler unescorted for one turn, and had resigned to the fact we'd be founding our second city one turn later. Sometimes it's better to be lucky than good!
Especially since a wolf could be hiding on three tiles and destroy our defenseless settler without a problem.
Anyway, huge sigh of relief all around... And Midas' Folly founded on schedule!
![[Image: civ4screenshot0067.jpg]](http://img189.imageshack.us/img189/2427/civ4screenshot0067.jpg)
The good news doesn't end here. I had expected the new city's upkeep costs to hit at least 3 gold from the outset. But I was pleasantly surprised to see it was only 2 gold. I do expect Midas' upkeep to increase to 3 once we found our Horse city (Dazed, you can start thinking of a name for it), and the new city will have an upkeep of 4 gold from the start (ouch!).
Good thing we have the gold to keep our research at a decent pace. In 9 turn our two cities will be connected (because of the river system) adding two more commerce.
I suggest we go 100% gold for two turns, and then finish BW. We could finish it earlier, but there would be no use, as we won't be chopping until we finish the worker in the capital (ETA 5 turns). That way, BW will come in for our worker to start chopping immediately.
I have changed the capital's build to worker, seeing we could finish the warrior in 1 turn for emergencies. We'll be going max food again once we finish the worker and have the warrior coincide with growing to size 4, after which we start a settler.
This is how our two chops should be done:
![[Image: civ4screenshot0069.jpg]](http://img85.imageshack.us/img85/8262/civ4screenshot0069.jpg)
This will put our worker one tile ahead of our settler, allowing him to immediately start working on the Horse Pasture once the city is founded. There is also no chance of an enemy warrior double moving and snatching him.

I was weighing the pros and cons of leaving the settler unescorted for one turn, and had resigned to the fact we'd be founding our second city one turn later. Sometimes it's better to be lucky than good!
Especially since a wolf could be hiding on three tiles and destroy our defenseless settler without a problem.
Anyway, huge sigh of relief all around... And Midas' Folly founded on schedule!
![[Image: civ4screenshot0067.jpg]](http://img189.imageshack.us/img189/2427/civ4screenshot0067.jpg)
The good news doesn't end here. I had expected the new city's upkeep costs to hit at least 3 gold from the outset. But I was pleasantly surprised to see it was only 2 gold. I do expect Midas' upkeep to increase to 3 once we found our Horse city (Dazed, you can start thinking of a name for it), and the new city will have an upkeep of 4 gold from the start (ouch!).
Good thing we have the gold to keep our research at a decent pace. In 9 turn our two cities will be connected (because of the river system) adding two more commerce.
I suggest we go 100% gold for two turns, and then finish BW. We could finish it earlier, but there would be no use, as we won't be chopping until we finish the worker in the capital (ETA 5 turns). That way, BW will come in for our worker to start chopping immediately.
I have changed the capital's build to worker, seeing we could finish the warrior in 1 turn for emergencies. We'll be going max food again once we finish the worker and have the warrior coincide with growing to size 4, after which we start a settler.
This is how our two chops should be done:
![[Image: civ4screenshot0069.jpg]](http://img85.imageshack.us/img85/8262/civ4screenshot0069.jpg)
This will put our worker one tile ahead of our settler, allowing him to immediately start working on the Horse Pasture once the city is founded. There is also no chance of an enemy warrior double moving and snatching him.