Quote:What I disagree most about is the redesigns of aggressive and protective.
I'm pretty sure you're not alone there, it seems to be the most polarising change in the mod.

Regarding your suggested traits, I agree that the traits will never be completely balanced but I do think the goal should be to make them as balanced as possible. People are looking for any small advantage they can get in these games and even small differences would result in traits not being picked, leading to less variety. I think you can make arguments that most of your traits are relatively close, but I'd definitely have my own rankings between them. In particular Aggressive and Expansive would fall into an auto-discard pile for me.
As for Financial, it's a pretty decent idea, encouraging different tile improvements is a good thing as you say. Have you seen the old RtR implementation: '+1 commerce on plots with at least 2 commerce except rivers'? It's a similar idea, encouraging farms/mills on riverside tiles. I guess your version would be a bit weaker though, so it might need a buff. I think the primary argument against these ideas are that they're pretty inelegant. It also seems a bit weird for the Financial civ not the prioritise the main financial tile in the game, ideally it would be other traits that encourage different tile improvements.