how YOU doin'
ilios, i agree with you that garibaldi would be the ideal choice, lorenzo de medici is another viable one. i just don't think all that stuff i mentioned should just be swept under the carpet 
anyway onto more serious matters:
i'm logged in to have a look and there are a couple of points:
![[Image: vfxrts.jpg]](http://i50.tinypic.com/vfxrts.jpg)
1) a forest has grown on our intended city site, which will delay settling by 1 turn. the solution is to go for TW before archery and get a road built 1W or 1SW of DIM before the settler's done. let's hold off deciding until we see if we have copper.
2) that looks like good land down by the sheep tricky dick just revealed. an alternative to the above might be a different dotmap (although it was my impression the one we had fit together pretty well). anyway, tricky SW seems the way to go next turn. i'll have a look at the dotmap we sent ottomans and see if it can be improved (just in case - again, my impression is what we came up with fit really well).
3) it's been quiet but the next couple of turns are full of events
we get our second worker (proposed name: sysiphus) out next turn, the same time the gold tile comes online. in 2T we get BW and reveal copper in the hill me mined north of DIM :neenernee and in 3T DIM will be at size 4 with a spanking new warrior inside it (i think that's still the plan?). good times!
4) we're dead last in power
that'll change in 2T though. on the other hand, our GNP is 12 versus 21 for the leaders (india, stonehenge), meaning when we hook that gold up we'll be be the fastest researchers
(assuming in the meantime others don't hook up their own golds, which i'd imagine they'll have nearby as we did).


anyway onto more serious matters:
i'm logged in to have a look and there are a couple of points:
![[Image: vfxrts.jpg]](http://i50.tinypic.com/vfxrts.jpg)
1) a forest has grown on our intended city site, which will delay settling by 1 turn. the solution is to go for TW before archery and get a road built 1W or 1SW of DIM before the settler's done. let's hold off deciding until we see if we have copper.
2) that looks like good land down by the sheep tricky dick just revealed. an alternative to the above might be a different dotmap (although it was my impression the one we had fit together pretty well). anyway, tricky SW seems the way to go next turn. i'll have a look at the dotmap we sent ottomans and see if it can be improved (just in case - again, my impression is what we came up with fit really well).
3) it's been quiet but the next couple of turns are full of events

4) we're dead last in power

