meatbalz Wrote:1) a forest has grown on our intended city site, which will delay settling by 1 turn. the solution is to go for TW before archery and get a road built 1W or 1SW of DIM before the settler's done. let's hold off deciding until we see if we have copper.
Ooh Eagle eyes MB, nice one!
meatbalz Wrote:2) that looks like good land down by the sheep tricky dick just revealed. an alternative to the above might be a different dotmap
I agree, totally. I was going to propose changing the dotmap as well (depending on copper appearing somewhere as well). My preferred location would actually be 2 E (and I do mean east...), because that would give for a more compact empire, less upkeep, will allow the filler city to become a valid site and is only 4 tiles removed from Midas, making it easier to defend both locations.
meatbalz Wrote:proposed name: sysiphus
nice!
meatbalz Wrote:in 2T we get BW and reveal copper in the hill me mined north of DIM :neenernee
yeah I so wish it were true!
meatbalz Wrote:and in 3T DIM will be at size 4 with a spanking new warrior inside it (i think that's still the plan?)
yup, warrior in 2
meatbalz Wrote:(assuming in the meantime others don't hook up their own golds, which i'd imagine they'll have nearby as we did).
Krill hooks up his gold this turn as well
Tricky has moved SE, met a lion at 0.5 health and another thing...
![[Image: civ4screenshot0078.jpg]](http://img517.imageshack.us/img517/1324/civ4screenshot0078.jpg)
England! We don't have contact yet, as they don't see our warrior atm, but depending on what the lion does, we should formally meet them next turn.

Cue MB praising our scout start

Our beakers/turn has increased to 21, which will finish BW with a 10 beaker overflow.
Our demographics:
![[Image: civ4screenshot0079.jpg]](http://img693.imageshack.us/img693/8996/civ4screenshot0079.jpg)
Only 3rd in GNP though...
There will be a diplo update soon.