the bear didn't attack 
i think you might be putting words into my mouth there ilios. i never said defences at midas were "excellent" like you quoted, i just said we'd defend it pretty tightly.
as the conversation was ending, we were talking about copper on the map, they said they hadn't seen any, i'd earlier told them we'd found it at midas, so they were referring to the fact "their" copper source hadn't been found yet.
having said that, feel free to take whatever diplo action you think is appropriate to rectify the situation.
i don't really understand what we're doing at midas from a micro perspective. i was already in favour of chopping the monument out to work the corn, let alone now we have copper there. instead stakhanov is farming a tile when we want midas to run full-blast cottages? what's going on there?
that chop into a worker gives us 5 free hammers but it's costing us a turn of not working either the corn or copper depending on which we improve first so we come out at a net loss (copper mine 1/5/1, corn 6/0/1)
we might want to consider moving stakhanov to either of the hills N of him + chopping to speed the worker/settler along instead of farming a tile we're just going to cottage over. these are wasted worker turns. the corn will provide all the food we need to work our cottages once we get it irrigated. stakhanov is unmoved for the turn as i have tentatively halted the farming; if we feel farming is still the best option, no harm done.
as for brute, my only thought is it would have been better to move him there this turn, when we were sure aztec's warrior was on the forest 2E, to be sure of making contact. it was bad luck to find a bear there, but the fact he didn't attack makes up for it
brute is unmoved.
which unit's going to act as cover for city 3? is it tricky doubling back? he's currently 6T from the site, which is great, but he's moving in the opposite direction so that in 3T he'll be 8T away. assuming we want to meet carthage, we'll need another warrior.
i like your plan of worker into settler at DIM, we've got forests to chop aplenty both at DIM and later at city3 so let's get those hammers into play early. assuming tricky keeps on moving SW, let's see if we can find a way to get a 1T warrior between the worker and the settler (not sure we can).

Ilios Wrote:I don't really understand why you kept returning to Midas' "excellent defences" though. They do C&D, so they should know we only have a paper defence at the moment. I'm sure you were trying to make sure they'd leave the city alone, but instead you've conveyed a sense of nervousness about the city, which is why they ended the chat with confirming that Midas' site "shouldn't be theirs".
I think the best thing to do at the moment to calm both sides' nerves is to propose a short NAP, lasting until T75-80. That way they don't have to bother covering their worker while Tricky moves along.
i think you might be putting words into my mouth there ilios. i never said defences at midas were "excellent" like you quoted, i just said we'd defend it pretty tightly.
as the conversation was ending, we were talking about copper on the map, they said they hadn't seen any, i'd earlier told them we'd found it at midas, so they were referring to the fact "their" copper source hadn't been found yet.
having said that, feel free to take whatever diplo action you think is appropriate to rectify the situation.
i don't really understand what we're doing at midas from a micro perspective. i was already in favour of chopping the monument out to work the corn, let alone now we have copper there. instead stakhanov is farming a tile when we want midas to run full-blast cottages? what's going on there?

we might want to consider moving stakhanov to either of the hills N of him + chopping to speed the worker/settler along instead of farming a tile we're just going to cottage over. these are wasted worker turns. the corn will provide all the food we need to work our cottages once we get it irrigated. stakhanov is unmoved for the turn as i have tentatively halted the farming; if we feel farming is still the best option, no harm done.
as for brute, my only thought is it would have been better to move him there this turn, when we were sure aztec's warrior was on the forest 2E, to be sure of making contact. it was bad luck to find a bear there, but the fact he didn't attack makes up for it

which unit's going to act as cover for city 3? is it tricky doubling back? he's currently 6T from the site, which is great, but he's moving in the opposite direction so that in 3T he'll be 8T away. assuming we want to meet carthage, we'll need another warrior.
i like your plan of worker into settler at DIM, we've got forests to chop aplenty both at DIM and later at city3 so let's get those hammers into play early. assuming tricky keeps on moving SW, let's see if we can find a way to get a 1T warrior between the worker and the settler (not sure we can).