meatbalz Wrote:the bear didn't attack).
Ah great!
meatbalz Wrote:i think you might be putting words into my mouth there ilios. i never said defences at midas were "excellent" like you quoted, i just said we'd defend it pretty tightly.
I may have overreacted. My apologies

meatbalz Wrote:having said that, feel free to take whatever diplo action you think is appropriate to rectify the situation.
Do I offer a short NAP (till lets say T70-75)? Do I tell them about France's second city?
meatbalz Wrote:i don't really understand what we're doing at midas from a micro perspective. i was already in favour of chopping the monument out to work the corn, let alone now we have copper there. instead stakhanov is farming a tile when we want midas to run full-blast cottages? what's going on there?that chop into a worker gives us 5 free hammers but it's costing us a turn of not working either the corn or copper depending on which we improve first so we come out at a net loss (copper mine 1/5/1, corn 6/0/1)
I thought we had agreed to use the microplan from post #359, because even with the chop the monument finished at the same time. We use the farm to get to size two before starting a worker. But you may have a point, so agree to move the worker NE-N and start chopping next turn. We'll start a warrior, so he can claim the horse site, and start on a worker after that. We'll switch to Spearman once copper comes in, and finish the worker at size 3 working Gold/Copper/Corn.
meatbalz Wrote:instead of farming a tile we're just going to cottage over. these are wasted worker turns. the corn will provide all the food we need to work our cottages once we get it irrigated.
Well here I have to disagree. Like I mentioned before, working those three dynamite tiles only gives us a surplus of 4 food. Once our city grows bigger, we can use that extra farm after a whip to very quickly grow back. You didn't agree with farming the grassland river around DIM either, but we did manage to make good use of it, and we'll continue to do so once we start whipping. But as you said, it is not a priority now, so lets just move Stakhanov and whip out another worker...

meatbalz Wrote:as for brute, my only thought is it would have been better to move him there this turn
right you are!

meatbalz Wrote:brute is unmoved.
I'll send another message asking if Ruff's warrior moved in the meantime.
meatbalz Wrote:which unit's going to act as cover for city 3? is it tricky doubling back? he's currently 6T from the site, which is great, but he's moving in the opposite direction so that in 3T he'll be 8T away. assuming we want to meet carthage, we'll need another warrior.
We'll use the warrior out of Midas.