The way I see it, two chops into the settler should be more than enough. We should keep the rest for worker chops, or to build wonders after Maths comes in. I've come up with a microplan that should combine a good date for city 3 with the possibility to make a chariot in DIM
T50 Settler (0/100) [Worker 51/60]
Stakhanov chop A, Sysiphus moves to forested hill
T51 Worker (51/60) [Settler 12/100]
Sysiphus chop B
T52 Settler (12/100) [Worker 64/60]
chop A done, Worker #3 moves SW and starts road, then cancel order
T53 Settler (47/100)
chop B done, Stakhanov moves W, worker #3 moves W and starts road
T54 Settler (79/100)
Stakh starts chop C, Sys build road, Worker # 3 finishes road
T55 Settler (91/100)
Sysiphus finishes road, worker 3 moves SW starts road
T56 Worker (0/60) [Settler 103/100]
Chop C done, Sys moves to SW of DIM, finishes road, then Settler moves SW - W - SW, worker # 3 finishes road ---- REVOLT TO SLAVERY----
T57 Worker (47/60)
Stakhanov builds road, Sys moves towards Horse site, but stays in borders, Settler + worker #3 move to Horse site
T58 Worker (0/60) [Worker 60/60]
Horse city founded, worker #3 moves to horse and starts pasture, Stack road finished, Sys moves SW on wheat starts road, Worker #4 moves SE - E on forest
T59 Worker (13/60)
Stack moves NE and starts mine, Sys road finished (Horse city and DIM connected), Worker #4 chop D
T60 Worker (26/60)
Sys moves to Horse Pasture, finishes it with worker #3 [Horse strategic resource connected]
T61 Worker (39/60)
Sys moves to forest N of Horse site, worker #3 moves to wheat, starts farm, chop D finished
T62 Chariot (0/30) [Worker 77/60] - DIM max food (2/1/1-4/1/2-4/1/0-1/3/1-3/0/1)
mine finished, Sys chop E, worker #4 S, start road, cancel orders, worker #5 moves to copper
T63 Chariot (23/30) DIM max hammer 2/1/1-4/1/2-4/1/0-1/3/1-0/4/1)
Stack builds cottage?, Worker #4 moves to copper and starts mine with #5
T64 Axe/Spearman (0/35) [Chariot 33/30]
chop E done, copper mine done [Copper strategic resource connected]
Added a screenshot to locate yourselves:
![[Image: civ4screenshot0001w.jpg]](http://img651.imageshack.us/img651/6109/civ4screenshot0001w.jpg)
We should probably start putting the microplans in a spreadsheet, so we can easier follow the different city builds.
Edited to answer we don't need to build a warrior in DIM, as we can simply shift the warrior from Midas when it's warrior is near completion (in 6 turns)
Edit 2: I forgot to include the revolt to Slavery when Settler finishes on T56, I'll need to have another look at the plan, but it shouldn't change dramatically...
T50 Settler (0/100) [Worker 51/60]
Stakhanov chop A, Sysiphus moves to forested hill
T51 Worker (51/60) [Settler 12/100]
Sysiphus chop B
T52 Settler (12/100) [Worker 64/60]
chop A done, Worker #3 moves SW and starts road, then cancel order
T53 Settler (47/100)
chop B done, Stakhanov moves W, worker #3 moves W and starts road
T54 Settler (79/100)
Stakh starts chop C, Sys build road, Worker # 3 finishes road
T55 Settler (91/100)
Sysiphus finishes road, worker 3 moves SW starts road
T56 Worker (0/60) [Settler 103/100]
Chop C done, Sys moves to SW of DIM, finishes road, then Settler moves SW - W - SW, worker # 3 finishes road ---- REVOLT TO SLAVERY----
T57 Worker (47/60)
Stakhanov builds road, Sys moves towards Horse site, but stays in borders, Settler + worker #3 move to Horse site
T58 Worker (0/60) [Worker 60/60]
Horse city founded, worker #3 moves to horse and starts pasture, Stack road finished, Sys moves SW on wheat starts road, Worker #4 moves SE - E on forest
T59 Worker (13/60)
Stack moves NE and starts mine, Sys road finished (Horse city and DIM connected), Worker #4 chop D
T60 Worker (26/60)
Sys moves to Horse Pasture, finishes it with worker #3 [Horse strategic resource connected]
T61 Worker (39/60)
Sys moves to forest N of Horse site, worker #3 moves to wheat, starts farm, chop D finished
T62 Chariot (0/30) [Worker 77/60] - DIM max food (2/1/1-4/1/2-4/1/0-1/3/1-3/0/1)
mine finished, Sys chop E, worker #4 S, start road, cancel orders, worker #5 moves to copper
T63 Chariot (23/30) DIM max hammer 2/1/1-4/1/2-4/1/0-1/3/1-0/4/1)
Stack builds cottage?, Worker #4 moves to copper and starts mine with #5
T64 Axe/Spearman (0/35) [Chariot 33/30]
chop E done, copper mine done [Copper strategic resource connected]
Added a screenshot to locate yourselves:
![[Image: civ4screenshot0001w.jpg]](http://img651.imageshack.us/img651/6109/civ4screenshot0001w.jpg)
We should probably start putting the microplans in a spreadsheet, so we can easier follow the different city builds.
Edited to answer we don't need to build a warrior in DIM, as we can simply shift the warrior from Midas when it's warrior is near completion (in 6 turns)
Edit 2: I forgot to include the revolt to Slavery when Settler finishes on T56, I'll need to have another look at the plan, but it shouldn't change dramatically...