(August 16th, 2016, 09:47)rgp151 Wrote: I find the Extreme and Impossible levels on this to be... well Impossible. Just because it's called impossible doesn't mean that it should be impossible or else there is no point to play it at all.Balancing was not the goal of the 1.5 patch. I have no idea how much and what kind of impact fixing all the bugs on the AI has outside of Caster of Magic environment. I didn't change the default AI advantages, this is what the game came with. I expect this to be even worse in 1.51 where the major AI resource bugfixes get added. Those who are playing the patch are welcome to suggest new numbers for the AI resource tables for the 1.51 patch, and then those will be used.
As is, the tables pretty much contain 100% (or 150?) of everything for normal, 200% for hard, 300% for extreme and 400% for impossible (don't remember easy, maybe that's the 100?), needless to say 300%+ is crazy, and it only worked in the original game because the AI was pretty much nonexistent. It doesn't matter how much of everything they get if they can't even do a simple task like collecting 9 units in a stack and attacking a city, or...moving them across water.
For reference, Caster of Magic now uses 200 to 250% for impossible, 150-200 for extreme, around 150 for hard and about 130 for normal and it's hard enough, but it has a lot of AI improvements that are not compatible with the base game so I think the numbers in 1.51 should be higher. On the other hand in the base game the building tree is very strict and there isn't much room for the player to play much better than the AI does by selecting at random, so that makes it even harder to catch up to the AI's advantages.
Until the 1.51 patch (and even after if I don't get a good suggestion on the AI numbers to use), just play a lower difficulty level, or use the tweaker to adjust the AI's resource advantage bonus.
Quote:Being invaded with 4 units Gorgons while building my first Farmer's Market with only a Spearman and Sworsdman, again, impossible.That's what happens if someone is allowed to start the game with rare spells. Human players have been abusing this for eternity, but it isn't any less broken if the AI gets it. 11 book starts have been removed from CoM for a reason. 1.51 will most likely contain an optional patch to disable 11 books.