A group of triremes attacked my bat. I clicked 'auto' and then went away for a while because it took forever for six triremes to do their random movement. Had to mute the sound as well.
I had "summoning events" turned off in the options and yet was notified of every hell hound and ghoul cast by opponents while Detect Magic was on.
Help text for "backup saves" option needs to be updated. Help text for Astrologer screen reflects the old version of this screen.
I tried, tried, tried this game to keep my military up that the CPs won't declare war on me. But it's useless, nothing can stop them. I can't build up enough units because I don't have the food. Even with aggressive expansion to build food supply The CPs get bonuses and can build until the bar on the Astrologer screen is way above mine, and then it's war until the end of the game.
Minotaurs have +3 to hit with magic weapons?! I don't remember them being this good. They put serious hurt on Theria with 23 shields. I didn't think much could get through that.
Strongest Myrran CP put its summoning circle on one of those 2-spot islands with a node. Filled it up with scary creatures like Colussus, Great Wyrm, Basilisk, but they had nowhere to go. Somehow this 2 spot island was pop 13 as well.
Can you gain more than one casting skill per turn? I was archmage, investing 267sp every turn, and only gained one point.
There hardly seem to be any neutral towns these days. Maybe because I'm playing on small? I used to be able to rely on neutral towns to fill gaps in my race's weaknesses but now it seems like only enemy towns can be taken to add to my repertoire.
I started a new game as Trolls on Myrror and there were two wizards on my plane! Ss'sra and Kali.
I had "summoning events" turned off in the options and yet was notified of every hell hound and ghoul cast by opponents while Detect Magic was on.
Help text for "backup saves" option needs to be updated. Help text for Astrologer screen reflects the old version of this screen.
I tried, tried, tried this game to keep my military up that the CPs won't declare war on me. But it's useless, nothing can stop them. I can't build up enough units because I don't have the food. Even with aggressive expansion to build food supply The CPs get bonuses and can build until the bar on the Astrologer screen is way above mine, and then it's war until the end of the game.
Minotaurs have +3 to hit with magic weapons?! I don't remember them being this good. They put serious hurt on Theria with 23 shields. I didn't think much could get through that.
Strongest Myrran CP put its summoning circle on one of those 2-spot islands with a node. Filled it up with scary creatures like Colussus, Great Wyrm, Basilisk, but they had nowhere to go. Somehow this 2 spot island was pop 13 as well.
Can you gain more than one casting skill per turn? I was archmage, investing 267sp every turn, and only gained one point.
There hardly seem to be any neutral towns these days. Maybe because I'm playing on small? I used to be able to rely on neutral towns to fill gaps in my race's weaknesses but now it seems like only enemy towns can be taken to add to my repertoire.
I started a new game as Trolls on Myrror and there were two wizards on my plane! Ss'sra and Kali.