Quote: Ideally, I think the number of towers should depend on the world size, so that the average density of the towers is roughly constant between games.Changing the number of towers is impossible, it's a hardcoded number that appears in at least 4-5 dozens of places in the code.
Quote:It would also be good to prioritize multi-figure units for Doom Bat attacks, or any unit with Immolation on it.That's a completely unrelated place in the code and one that's by now vastly different from CoM so no changes I make there can be transferred (though this specific idea was never done anyway)
Quote:Well, as you indicate, the real bug here is that the AI is building up all that mana. If the negative mana bugs are fixed, and they stopped putting any Power into Mana once they reached a few thousand, then maybe this change wouldn't be needed any more.Since this specific change was up for public voting and people wanted it in, it stays. Unless I remember wrong.
Quote:I suppose, though I really don't see a downside to these ones. Fiddly micromanagement is a sometimes necessary evil in 4X games, not a design goal.Leftover production getting lost is an important game mechanic. It ensures you can't buy cheaper on a new building, which you could if you could if you had leftover production. The multiplier is 4x for 0% done stuff but only 3X or 2X otherwise. Even a single point remaining would ensure it almost never costs 4x. (Not that I like that mechanic but it is part of the game)