(September 9th, 2016, 20:50)Seravy Wrote:(September 9th, 2016, 20:39)Elestan Wrote: Out of curiosity, how do the AIs deal with micromanagement? Do they switch workers to farmers to minimize wasted production, and always set their Research to the minimum value needed to finish on a given turn? Hopefully they do, at least at Normal or higher difficulty.Why would they deal with it?
They have 400% production on impossible, they build, like, anything in a turn? Close to it...
Well, I was mainly hoping to see them do it on Normal. Ideally, I want to play at a difficulty level where the AIs are playing as tough opponents, but without cheating. They couldn't do it in 1.31, but they're putting up a much better fight in 1.50.
Quote:Farmers, oh that's funny. Well, I have a patch ready for 1.51 which actually enables the AI to reduce the number of farmers in their cities, and reduce their taxes. Since, they were, like, both a one way thing that the AI only knew when to increase (and was horrible even at that, seriously, increase taxes if income<3*turns, an elementary school kid comes up with better than that.).
Cool! Looking forward to it!