Fantastic Shoshone game. The growth curve with 16 ruins is unbelievable.
It's progressively harder to optimise fast games like these but I have some suggestions.
1) I'm wondering if you should not have picked World's Fair instead of Science Funding to speed through Order/Rationalism as science funding seems to have done very little for you. It costs a lot of production though as the AI seems to be of little use in that game. What difficulty were you playing at?
2) As I understood it you overshot science but had problems with happy and spaceship parts. Freedom shines in just that case as it gives you 16 food/8happy per city to grow the smaller cities working secularist specialists. This is with only 3 policies meaning that you can go back to rationalism earlier. It also enables you to buy all parts with mercantilism+big ben+AI gold. You only really need one big city for Appollo and that can be delayed much more than in order (3-5 turns before finish roughly), everything else can be optimised for science/gold. The trade off is of course the 25% science from factories and the free scientist.
If you want a different challenge I suggest you play this mod which sports an AI that is decent at war and much better at economy with less bonii than the original game. This is done mostly by changing its priorities (it actually builds aqueducts now lol ) but also by changes to combat and a reduction of per city tech costs. As far as I know only one player managed to beat it at deity and that was after hundreds of hours.
http://forums.civfanatics.com/showthread.php?t=550671
It's progressively harder to optimise fast games like these but I have some suggestions.
1) I'm wondering if you should not have picked World's Fair instead of Science Funding to speed through Order/Rationalism as science funding seems to have done very little for you. It costs a lot of production though as the AI seems to be of little use in that game. What difficulty were you playing at?
2) As I understood it you overshot science but had problems with happy and spaceship parts. Freedom shines in just that case as it gives you 16 food/8happy per city to grow the smaller cities working secularist specialists. This is with only 3 policies meaning that you can go back to rationalism earlier. It also enables you to buy all parts with mercantilism+big ben+AI gold. You only really need one big city for Appollo and that can be delayed much more than in order (3-5 turns before finish roughly), everything else can be optimised for science/gold. The trade off is of course the 25% science from factories and the free scientist.
If you want a different challenge I suggest you play this mod which sports an AI that is decent at war and much better at economy with less bonii than the original game. This is done mostly by changing its priorities (it actually builds aqueducts now lol ) but also by changes to combat and a reduction of per city tech costs. As far as I know only one player managed to beat it at deity and that was after hundreds of hours.
http://forums.civfanatics.com/showthread.php?t=550671
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?