With our current shield tech and titanium armor, unless you get lucky with asteroids and use them effectively, 24 nuke bases will destroy a huge before it can drop a single bomb. Things like ECM1 and Titanium II might buy a little more time but reduce the number of bombs you can deploy. If they tech better missiles or even a battle computer while the ship is being built or en route, even 13 missile bases could be a problem, even if they don't build any more bases in the meantime.
We would lose about 8 or 9 small bombers (with nukes; we won't be able to build small F-bombers for some time - not sure if we can even build small nukers yet) per nuclear missile base before a fleet of them could drop any bombs.
As you observed in our previous succesion game (in a very different situation) this is arguably a matter of bringing sufficient numbers, not of getting sufficient technology, and as Thrawn has noted, if there are asteroids in a helpful layout, that can change the equation significantly. Also it may not be a mistake to build a huge bomber in spite of the notes above. If one can carry enough bombs (I haven't checked) then it might be worth sending one to Ukko while building another in a different design slot and coordinating their arrival at Phyco so if the bases focus fire on one, it can retreat before it gets slagged, and either way at least one of the two should be able to get some bombing in.
Unless they tech Scatters while our ships are en route. That would pretty much be certain defeat. [EDIT: In that battle, meaning we'd have to retreat and probably scrap the ship(s). Obviously it wouldn't end our chances to win the game!]
We would lose about 8 or 9 small bombers (with nukes; we won't be able to build small F-bombers for some time - not sure if we can even build small nukers yet) per nuclear missile base before a fleet of them could drop any bombs.
As you observed in our previous succesion game (in a very different situation) this is arguably a matter of bringing sufficient numbers, not of getting sufficient technology, and as Thrawn has noted, if there are asteroids in a helpful layout, that can change the equation significantly. Also it may not be a mistake to build a huge bomber in spite of the notes above. If one can carry enough bombs (I haven't checked) then it might be worth sending one to Ukko while building another in a different design slot and coordinating their arrival at Phyco so if the bases focus fire on one, it can retreat before it gets slagged, and either way at least one of the two should be able to get some bombing in.
Unless they tech Scatters while our ships are en route. That would pretty much be certain defeat. [EDIT: In that battle, meaning we'd have to retreat and probably scrap the ship(s). Obviously it wouldn't end our chances to win the game!]