No worries, Thrawn: We'll definitely be able to handle the situation; it's just that it has a lot of wrinkles I wanted to figure out before I started playing, so I could decide on a definite overall plan. (Also I'd rather blow up human ships than exploit their bad decision-making if they give me an opportunity.)
You're welcome!
Ray doesn't like mouse-over info - I like a lot of what he's doing but strongly disagree with his opinions about the future of UI - but an easy way to see what each tech does from the espionage screen would do the trick. (As for "archaic-looking," he's paying a UI designer specifically to take care of stuff like that.) Also I'm not sure this information would be visible in Remnants; we might see "An Unknown Technology" instead of Scatter V. (I don't remember the details of how the "unknown tech" thing works or whether I just dreamed it though.)
The screen isn't esoteric if you're paying any attention to the strategic game though. You can have a tutorial to explain how to plant spies with other races and see what techs they've got, but once you know how, of course you would do that with someone you're trying to invade. And from there, sure, Thrawn was doing pretty specific calculations in the thread, but I reached the same conclusion just from, "Scatters fire five times as many missiles as everything else and do enough damage to get through our shields."
(January 23rd, 2017, 11:38)Reformations Wrote: This is great to follow along; thanks for posting guys.
You're welcome!
Quote:Any thoughts about presenting this type of info in more intuitive ways? This could be really useful feedback for Ray (not actually changing the game; just the gui and highlighting key points)
Ray doesn't like mouse-over info - I like a lot of what he's doing but strongly disagree with his opinions about the future of UI - but an easy way to see what each tech does from the espionage screen would do the trick. (As for "archaic-looking," he's paying a UI designer specifically to take care of stuff like that.) Also I'm not sure this information would be visible in Remnants; we might see "An Unknown Technology" instead of Scatter V. (I don't remember the details of how the "unknown tech" thing works or whether I just dreamed it though.)
The screen isn't esoteric if you're paying any attention to the strategic game though. You can have a tutorial to explain how to plant spies with other races and see what techs they've got, but once you know how, of course you would do that with someone you're trying to invade. And from there, sure, Thrawn was doing pretty specific calculations in the thread, but I reached the same conclusion just from, "Scatters fire five times as many missiles as everything else and do enough damage to get through our shields."