Wow Ref that is rough rough rough! How are they not fixing the mistake that THEY made again?
Don't sweat the report! I like reading them, and every little bit helps make sense of the complicated mess I found upon opening the save this afternoon. I was reminded of the beginning of Saving Private Ryan where the gate on the landing craft comes down and all hell breaks loose. Things were a bit quieter the last time I played. But I spent like 10 minutes just cycling through planets and I think I have a sense of what is going on. I'll try to play tonight or tomorrow.
A couple of questions. I assume that as the rocks we can still espionage planetology tech even though we can't use it right? For example the only techs that the Humans have that we don't are Controlled Environments and Waste Reduction. Will we still get spy hits or will nothing happen. I'm switching to sabotage anyway but I was curious. Same for ground combat? And given that Impulse Drives are coming (not on my turn set but eventually) shall we continue to do Maneuverability = Engine Class - 3 or do we want to stick with Maneuver 1 for the whole game? It had been a good hole to work around so far. Thoughts?
Don't sweat the report! I like reading them, and every little bit helps make sense of the complicated mess I found upon opening the save this afternoon. I was reminded of the beginning of Saving Private Ryan where the gate on the landing craft comes down and all hell breaks loose. Things were a bit quieter the last time I played. But I spent like 10 minutes just cycling through planets and I think I have a sense of what is going on. I'll try to play tonight or tomorrow.
A couple of questions. I assume that as the rocks we can still espionage planetology tech even though we can't use it right? For example the only techs that the Humans have that we don't are Controlled Environments and Waste Reduction. Will we still get spy hits or will nothing happen. I'm switching to sabotage anyway but I was curious. Same for ground combat? And given that Impulse Drives are coming (not on my turn set but eventually) shall we continue to do Maneuverability = Engine Class - 3 or do we want to stick with Maneuver 1 for the whole game? It had been a good hole to work around so far. Thoughts?