(January 27th, 2017, 11:57)Reformations Wrote: Great stuff guys! Perhaps this begs the question. What is a stringent enough *battle screen* limitation that would make for a challenging game? Perhaps the slower combat ships wasnt enough given the runaway expansion/eco that this game seemed to have.
It could have been an absolutely devastating variant if anyone other than the Meklar got missiles better than Hyper-Vs early (or if anyone else but the Alkari got any missiles at all!) but it's true that - thanks to some really great work by our players, plus Artemis in our back-lines and Paranar once we finally got it up and running - we quickly developed a very powerful economy. A different galaxy could have punished our variant a lot more than this one did.
Quote:I like the other challenges about not building colony ships etc. But what can you cook up for challenging battles?
I don't know if we want to do another combat restriction for our next game - challenging battles happen naturally when neither side has overwhelming force (as in the one I misplayed in 2415) or when a well-played fight can make the difference between a crushing and a pyrrhic victory (like several I played very well in the last set of our previous OSG, and like one from an Alkari challenge a couple years back where the Meklar had an overwhelming fleet, but I made them pay for the planet they took and eventually turned the game around in part because of the losses they took in that battle).
Speaking of such things though: After we wrap this one up, does anyone have an idea they'd like to try for another OSG?