Mod looks cool,
and I tentatively agree with moving Slavery to Masonry
**(One possible slavery nerf, if anyone thought it needed one, could be to split the food storage of Granary across two buildings. One idea is to have +25% food storage with Granary and +25% food storage with Grocer.)
and I tentatively agree with moving Slavery to Masonry
**(One possible slavery nerf, if anyone thought it needed one, could be to split the food storage of Granary across two buildings. One idea is to have +25% food storage with Granary and +25% food storage with Grocer.)