This was the refinement, of everything else I've done. I've been flipping around the civs and social policy paths and making those the headline feature of each report, but everything besides that has gotten nailed down to some fairly tight tracks.
I could see a number of small improvements to this game: more desert could get to a 4th faith scientist (I came only a few hundred faith short), could have enhanced the religion earlier instead of buying pagodas for a little while (earlier Religious Community to build aqueducts), could attack a second AI early for a second worker steal and ceded city, could fix the one lost turn at endgame with tighter timing on the bulbing, maybe one more city could shave a turn or two, or of course El Dorado. None of that makes me want to play a whole game over again to do it. I can't see any chunks of 5+ turns left to be gained.
The luck with ruins and city-state camps was probably about 95th percentile, I'd estimate. Remember that each report you see is the tip of a pyramid. It goes something like 100 map rerolls, of which 10 have enough desert to try starting, of which 2 give enough ruins and reachable luxury resources, of which 1 gets all of the important missable things like Desert Folklore, Pyramids, Petra, Jesuit Education. I'm already operating in the top 1% percentile, and this is the first time I really absolutely can't see any significant improvements to make.
I could see a number of small improvements to this game: more desert could get to a 4th faith scientist (I came only a few hundred faith short), could have enhanced the religion earlier instead of buying pagodas for a little while (earlier Religious Community to build aqueducts), could attack a second AI early for a second worker steal and ceded city, could fix the one lost turn at endgame with tighter timing on the bulbing, maybe one more city could shave a turn or two, or of course El Dorado. None of that makes me want to play a whole game over again to do it. I can't see any chunks of 5+ turns left to be gained.
The luck with ruins and city-state camps was probably about 95th percentile, I'd estimate. Remember that each report you see is the tip of a pyramid. It goes something like 100 map rerolls, of which 10 have enough desert to try starting, of which 2 give enough ruins and reachable luxury resources, of which 1 gets all of the important missable things like Desert Folklore, Pyramids, Petra, Jesuit Education. I'm already operating in the top 1% percentile, and this is the first time I really absolutely can't see any significant improvements to make.