Ok, I've run into a semi-reproducable, game-stopping bug. The problem is that I'm not quite sure what exactly triggers it.
I've got RC5 installed, with the following addons:
W037FIX.TXT
W039FEAT.TXT
W128FIX.TXT
W277FEAT.TXT
W427FEAT.TXT
The bug occurrs during a city combat against a sorcery-using wizard (Jafar) and one of his magic-using heroes (Beastmaster). I first noticed it when attacking with just Toring the Chosen, but to test I took a couple of non-Magic immune units along (Berserkers) and the same thing happened.
First round, Jafar casts Invisibility and Beastmaster cast Blur, and his units move.
I don't think it really matters what I do in this round as long as my actions don't kill the Beastmaster
Second round, Jafar casts something (usually Invisibility if I haven't cast True Sight yet, otherwise Counter Magic). The combat will hang (ie, music continues but no more orders are given) during Jafar's turn around the time it would be the Beastmaster's turn to move.
I think it's an AI problem - somehow the AI can't choose which spell to cast with the Beastmaster. If I kill the Beastmaster or force the AI to recall him away by bringing enough forces, the freeze doesn't occur. Interestingly, the problem also only happens if the AI chooses the above two spells in the first round (Invisibility and Blur) - if it randomly happens to pick other spells, such as Counter Magic, it doesn't hang.
Is there any way for me to send you some sort of error log or something to help you track down the problem?
I've got RC5 installed, with the following addons:
W037FIX.TXT
W039FEAT.TXT
W128FIX.TXT
W277FEAT.TXT
W427FEAT.TXT
The bug occurrs during a city combat against a sorcery-using wizard (Jafar) and one of his magic-using heroes (Beastmaster). I first noticed it when attacking with just Toring the Chosen, but to test I took a couple of non-Magic immune units along (Berserkers) and the same thing happened.
First round, Jafar casts Invisibility and Beastmaster cast Blur, and his units move.
I don't think it really matters what I do in this round as long as my actions don't kill the Beastmaster
Second round, Jafar casts something (usually Invisibility if I haven't cast True Sight yet, otherwise Counter Magic). The combat will hang (ie, music continues but no more orders are given) during Jafar's turn around the time it would be the Beastmaster's turn to move.
I think it's an AI problem - somehow the AI can't choose which spell to cast with the Beastmaster. If I kill the Beastmaster or force the AI to recall him away by bringing enough forces, the freeze doesn't occur. Interestingly, the problem also only happens if the AI chooses the above two spells in the first round (Invisibility and Blur) - if it randomly happens to pick other spells, such as Counter Magic, it doesn't hang.
Is there any way for me to send you some sort of error log or something to help you track down the problem?