Beastmaster has 5 MP in the second round - I THINK there are a couple of spells that can be cast with such low MP? Jafar has 10 sorcery books.
I did a bit of further testing (assuming I'm using the tweaker correctly).
I tried making Jafar not know ANY spells. When I did this, the combat would hang as soon as it was the Beastmaster's turn to act (ie, if I disabled it prior to entering combat, it would hang once it was the beastmaster's turn in the first round. If I did it after the Invisibility/Blur combo in the first round, it would hang once it got to the Beastmaster in the second round)
I also tried removing all of Jafar's spells and the Beastmaster's Resist Elements spell. Same result as above.
Since it doesn't hang at the point where Jafar would normally cast his spells, this is obviously somehow a hero-related problem.
Very confusing. Should I also try disabling all the spells one at a time like suggested above or would that be a waste of time?
EDIT: Is there a way to modify the amount of mana a hero has available to them in combat? I wonder what would happen if I set it to 0 for the Beastmaster?
I did a bit of further testing (assuming I'm using the tweaker correctly).
I tried making Jafar not know ANY spells. When I did this, the combat would hang as soon as it was the Beastmaster's turn to act (ie, if I disabled it prior to entering combat, it would hang once it was the beastmaster's turn in the first round. If I did it after the Invisibility/Blur combo in the first round, it would hang once it got to the Beastmaster in the second round)
I also tried removing all of Jafar's spells and the Beastmaster's Resist Elements spell. Same result as above.
Since it doesn't hang at the point where Jafar would normally cast his spells, this is obviously somehow a hero-related problem.
Very confusing. Should I also try disabling all the spells one at a time like suggested above or would that be a waste of time?
EDIT: Is there a way to modify the amount of mana a hero has available to them in combat? I wonder what would happen if I set it to 0 for the Beastmaster?