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Quick survey on what makes for good 4x/civ design

(September 24th, 2017, 12:00)Bobchillingworth Wrote: I answered the survey, but the "how many medium / small actions should a play make per turn" questions were a little odd.  For most games the number a player is making is less a function of the game's design and more a metric for how well the player is performing; obviously a large empire or army requires more actions to manage than a smaller one (unless you're playing a game entirely presented as abstractions and ruled by sliders, which sounds miserable).

That's why I had the note at the top of the category saying to answer assuming the player was in the midgame with a medium sized empire, i.e. the number of decisions to be made should be the average over all stages of the game.
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Messages In This Thread
Quick survey on what makes for good 4x/civ design - by Dp101 - September 21st, 2017, 01:20
RE: Quick survey on what makes for good 4x/civ design - by Bobchillingworth - September 24th, 2017, 12:00
RE: Quick survey on what makes for good 4x/civ design - by Dp101 - September 24th, 2017, 12:13

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