(December 21st, 2017, 15:01)Mardoc Wrote: I remember that from Mist! I think you've missed the biggest differences between FFH and regular/RtR civ, though.
- FFH does not have much in the way of culture multiplier buildings. IIRC, temples are worth all of +10% - a far cry from a cathedral's +50% - and FFH temples aren't nearly as stackable as civ cathedrals are. +50% culture per building, stackable theoretically up to 7x, makes a huge difference in the effectiveness of the slider, but crucially, not to the artists. I think BtS has smaller multipliers available too. Granted, in a big Pitboss it's a challenge to acquire all the religions, but even half of them add up to a huge effect on slider commerce.
- FFH has wonders that add culture to either Bards or to all specialists.
- FFH games are generally shorter, and FFH towns are worse, than BtS towns. So it's a lot harder to get raw commerce in a city in FFH to begin with.
- FFH farms can produce commerce, so all-farm cities are a viable strategy for non-culture victory attempts, which means all-farm cities don't raise eyebrows.
Your second sentence is eminently plausible.
The big surprise for me here is that multipliers don't affect the culture from specialists. That's huge. May well make the whole issue moot. Which is a good thing!
It may have looked easy, but that is because it was done correctly - Brian Moore