I used the wait for the map to play a random SPI culture game at Prince on a huge map (on a toroid Totestra ringworld map, which is less fun to play than you'd think - I never even met some of the other civs, the map was impossible to click on and steamrollering the neighbours who couldn't cope with all the forests was way too easy).
It did give me a few new thoughts on my specialist/cottage ramblings from earlier in the thread though. Probably not news to anyone who's thought this through a bit:
- As shallow_thought noted we're unlikely to wait for Biology (TBS continuing on through the tech tree in PB18 out is probably an outlier.)
- Even with Biology farms a cottage city will produce culture faster than a specialist city if you don't count the GA points.
- Folding the benefit from Great Artist points into the calculations is a little misleading - it's probably quicker to get all our artists from other cities and have a core of cottaged cities which can pump culture at a higher rate. It just feels less efficient to be generating large amounts of culture in the artist cities that we aren't planning to make legendary.
- The specialist city does however have the advantage that by alternating workshop and farm improvements you can get necessary infrastructure built more quickly. The cottage cities may need to workshop or mine food tiles or keep forests to chop to get the Cathedrals built.
- Cottaged cities become useless when the slider turns on, but having backup plans isn't a bad idea. If we have an option to get a fourth city up to 18k culture quickly then eight artists can bomb it legendary...
Anyway these were the three approaches I tried, the lie of the land didn't really make for a great cottage-city, but the hills meant my capital kept up on building the infrastructure. It pumped 1000cpt at the end:

Running nine specialists here, (and borrowing a couple of cottages too because of how powerful they were). This was all workshops when building things and all farms when growing.

A weird hybrid that I only used because it had high pop and could build things quickly, especially with switching farms to workshops and back.

If anyone wants to get a feel for a shodily-planned late-game culture-push in RTR 2.0.8.3 this is a save.
https://dl.dropbox.com/s/dcbl11b2x1pu81n...dSwordSave
Another thing that sprang to mind was that the religion to push would depend on the cathedral multiplier resources we have access to:
Buddhist (copper)
Christian (stone)
Confucian (copper)
Hindu (marble)
Judaism (stone)
Taoism (copper)
And while I'm obsessing over culture the best Civs to go for seem to be:
Ethiopia - Monument replacement gives +25% culture
China - Theatre replacement gives +25% culture
Rome - Market replacement gives +35% GPP
Arabia - Cheap double-culture libraries (getting a bit tenuous I know)
And we should avoid:
Byzantium - Theatre replacement has no artist slots
It did give me a few new thoughts on my specialist/cottage ramblings from earlier in the thread though. Probably not news to anyone who's thought this through a bit:
- As shallow_thought noted we're unlikely to wait for Biology (TBS continuing on through the tech tree in PB18 out is probably an outlier.)
- Even with Biology farms a cottage city will produce culture faster than a specialist city if you don't count the GA points.
- Folding the benefit from Great Artist points into the calculations is a little misleading - it's probably quicker to get all our artists from other cities and have a core of cottaged cities which can pump culture at a higher rate. It just feels less efficient to be generating large amounts of culture in the artist cities that we aren't planning to make legendary.
- The specialist city does however have the advantage that by alternating workshop and farm improvements you can get necessary infrastructure built more quickly. The cottage cities may need to workshop or mine food tiles or keep forests to chop to get the Cathedrals built.
- Cottaged cities become useless when the slider turns on, but having backup plans isn't a bad idea. If we have an option to get a fourth city up to 18k culture quickly then eight artists can bomb it legendary...
Anyway these were the three approaches I tried, the lie of the land didn't really make for a great cottage-city, but the hills meant my capital kept up on building the infrastructure. It pumped 1000cpt at the end:
Running nine specialists here, (and borrowing a couple of cottages too because of how powerful they were). This was all workshops when building things and all farms when growing.
A weird hybrid that I only used because it had high pop and could build things quickly, especially with switching farms to workshops and back.
If anyone wants to get a feel for a shodily-planned late-game culture-push in RTR 2.0.8.3 this is a save.
https://dl.dropbox.com/s/dcbl11b2x1pu81n...dSwordSave
Another thing that sprang to mind was that the religion to push would depend on the cathedral multiplier resources we have access to:
Buddhist (copper)
Christian (stone)
Confucian (copper)
Hindu (marble)
Judaism (stone)
Taoism (copper)
And while I'm obsessing over culture the best Civs to go for seem to be:
Ethiopia - Monument replacement gives +25% culture
China - Theatre replacement gives +25% culture
Rome - Market replacement gives +35% GPP
Arabia - Cheap double-culture libraries (getting a bit tenuous I know)
And we should avoid:
Byzantium - Theatre replacement has no artist slots

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld