KingOfPain Wrote:Should a character be able to use runes from any other professions to customize (I dont imagine it would require much work to make this happen except taking a good look at balance), or invent new runes for the purpose?I would highly disagree with that one since it's one of the major balances to professions. There are a lot of skills that have an attribute bonus at 13. Giving non-primaries the ability to tap into that would definitely cause problems in PvP, which is where the game is theoretically based.
Hawkmoon Wrote:For instance, I could imagine a Warrior/Monk opting for an armor that might give them more pips of energy regen, at the expense of armor rating.That would imbalance PvP greatly. As it stands, PvP warriors are the last to be targeted, so their armor isn't really all that much of an issue. Giving them the energy and regen of a caster would imbalance things quite a lot. Besides, a warrior that can use magic as well as an elementalist is a bit counter-intuitive and doesn't fit with the whole "ME BASH!!!" vs. "ZAP!!!" concept.
While we're on the topic of runes, etc. it might be neat to have a "minor rune of everything" which raised all attributes of your primary by 1, but at a cost of 50 health or something like that. The bonus wouldn't stack with other minors or superiors (i.e. adding a superior would still just give +3), so it would just be a way to replace having to have a minor rune in every armor piece that isn't your superior. Something like a "Rune of [profession] Spirit."
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.