Turn 32
We decide not to meet OT4E. We think that the longer he doesn't know we're his neighbour the longer he doesn't build a bunch of units. We do meet a bear, but should be able to avoid it by going NE-N next turn.

We've been tracking the number of cities and last turn the trigger for Barbarian warriors was, er, triggered - there are now 1.5x the number of players so they will start spawning to replace the animals. So how do we make sure they don't come get us? Well the pink area is the area that our borders can see (from next turn when we settle city 2) which I believe is spawn-busted. The orange is the extra tiles that will be busted when borders pop eot50. So we can use two warriors to bust our back lines. I'm also keen to have a sentry to the south to ensure that OT4E doesn't sneak anything up towards us.

Demos
We decide not to meet OT4E. We think that the longer he doesn't know we're his neighbour the longer he doesn't build a bunch of units. We do meet a bear, but should be able to avoid it by going NE-N next turn.
We've been tracking the number of cities and last turn the trigger for Barbarian warriors was, er, triggered - there are now 1.5x the number of players so they will start spawning to replace the animals. So how do we make sure they don't come get us? Well the pink area is the area that our borders can see (from next turn when we settle city 2) which I believe is spawn-busted. The orange is the extra tiles that will be busted when borders pop eot50. So we can use two warriors to bust our back lines. I'm also keen to have a sentry to the south to ensure that OT4E doesn't sneak anything up towards us.

Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld