Turn 45
A BEAR!!!11!!!

If he sniffs around where we want to be settling we could be in trouble. Anyone know anything about animal behaviour? Is he going to hang around the tile NW of stone so that our worker can't road to that city? If Baloo moves back south our worker will move to build that road pdq. OT4E reduced our collective tension somewhat by moving his warrior south. We ratcheted it back up though by deciding he's moving back to cover a settler that will settle the plains hill SE of that peak and invalidate our marble city.

We got graphs for OT4E this turn and can now choose who to really invest in from here on out - we expect to eat William at some point, would tech visibility help or be wasted? Spoilered for length.
Those graphs let me confirm OT4E's story so far:
Techs - began with Fishing & Mining, researched Agri, BW, wheel, pottery & hunting last turn. I presume he'll go for AH next, so thinking about chariots we need to get some spears soon.
Units - built warriors on t18 and t22.
William got a couple of techs recently. On t38 he got pottery, then t44 he got a power increase of 3000 points with a tech. No tech gives that and no combination of tech and unit can. However an AGG barracks gives 3000 points and pops borders. Is that good for us? It's not a settler or worker, but it makes him harder to eat... Hang on though, I can't see it here, did he build it in the capital?

Demos
A BEAR!!!11!!!
If he sniffs around where we want to be settling we could be in trouble. Anyone know anything about animal behaviour? Is he going to hang around the tile NW of stone so that our worker can't road to that city? If Baloo moves back south our worker will move to build that road pdq. OT4E reduced our collective tension somewhat by moving his warrior south. We ratcheted it back up though by deciding he's moving back to cover a settler that will settle the plains hill SE of that peak and invalidate our marble city.

We got graphs for OT4E this turn and can now choose who to really invest in from here on out - we expect to eat William at some point, would tech visibility help or be wasted? Spoilered for length.
Techs - began with Fishing & Mining, researched Agri, BW, wheel, pottery & hunting last turn. I presume he'll go for AH next, so thinking about chariots we need to get some spears soon.
Units - built warriors on t18 and t22.
William got a couple of techs recently. On t38 he got pottery, then t44 he got a power increase of 3000 points with a tech. No tech gives that and no combination of tech and unit can. However an AGG barracks gives 3000 points and pops borders. Is that good for us? It's not a settler or worker, but it makes him harder to eat... Hang on though, I can't see it here, did he build it in the capital?

Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld