Turn 51
What went wrong next: Dreylin won a coin-flip for Stonehenge, which means we need to figure out some other way of popping our borders. We didn't get any failgold as the production hadn't been applied, so we've got a shiny new granary instead. Could be worse I suppose. Given that we could have finished the 'Henge a turn earlier without waiting for Masonry, save ourselves some beakers and not infuriate our AGG neighbour I wonder if we'll look at turn 48 (when we settled Dragon age) as the point everything went wrong in this game.
William didn't take peace and now has a road, but I'm sure he doesn't have Animal Husbandry. Hopefully. We can whip a spear in three turns, then we'll get hammers into the walls so that they can be whipped, should a force of axes turn up. Colonization has an axe temporarily, after killing the barb warrior he'll move on join the gang in Dragon Age too.

This warrior spawned on the only possible tile last turn, and could cause us some trouble. I've tested and if I move the warrior to the forest hill this turn the barb will bypass him and pillage our gems, whereas if I move to the hill next turn it will attack at 3%. We'll put some hammers into yet another axe in the mean time, which will complete in time if the barb should win the first battle, but can be left in the queue instead if not.

With our 2 axes we're top of the power charts. But William got a lot of power points recently too. I'm expecting to see an axe from him very soon.
What went wrong next: Dreylin won a coin-flip for Stonehenge, which means we need to figure out some other way of popping our borders. We didn't get any failgold as the production hadn't been applied, so we've got a shiny new granary instead. Could be worse I suppose. Given that we could have finished the 'Henge a turn earlier without waiting for Masonry, save ourselves some beakers and not infuriate our AGG neighbour I wonder if we'll look at turn 48 (when we settled Dragon age) as the point everything went wrong in this game.

William didn't take peace and now has a road, but I'm sure he doesn't have Animal Husbandry. Hopefully. We can whip a spear in three turns, then we'll get hammers into the walls so that they can be whipped, should a force of axes turn up. Colonization has an axe temporarily, after killing the barb warrior he'll move on join the gang in Dragon Age too.
This warrior spawned on the only possible tile last turn, and could cause us some trouble. I've tested and if I move the warrior to the forest hill this turn the barb will bypass him and pillage our gems, whereas if I move to the hill next turn it will attack at 3%. We'll put some hammers into yet another axe in the mean time, which will complete in time if the barb should win the first battle, but can be left in the queue instead if not.
With our 2 axes we're top of the power charts. But William got a lot of power points recently too. I'm expecting to see an axe from him very soon.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld