Turn 60
Okay Toku, THIS is how you attack someone. 5 axes, a spear and a warrior, at least two of the axes should be City Raider 1 when they attack. Fortunately our walls are ready to go up, meaning CR axes will get 10% odds (and our defenders get 25% to have odds in their second fight too). We'll have two axes and a spear, so it's almost a coin-flip to see who'll win...

(Side note - Fintourist was right that it was a stack of axes coming and not chariots, but I'll stand by my assessment that one of these *could* have been a chariot, in which case we'd have lost the city already without making OT bleed the way we hope to...)
The battle of the silver tile was a pretty one-sided affair, and that spear should unfortunately promo-heal to 85HP with two promotions.

Meanwhile the empire keeps expanding - Fall From Heaven 2 is settled, which allows a lot of Immortals to start being built. We'll complete 2 this turn and at least another two by t62.

Our city micro is entirely war-based:
- Civ grows on Rice+corn and can whip a second immortal t62
- AC can chop into a second immortal to complete t62 or complete its axe next turn
- BG whips Axe and works pfh this turn, for 39 hammers, then chops into walls for 4+20+2 = 26 hammers next turn (if it works anything else it doesn't complete both builds.)

- Col whips axe, grows back on an immortal and whips that t62
- DA just puts hammers into an archer, assuming that the road will get pillaged some time soon.
- Elite completes walls with overflow, then either falls or survives next turn.

- FFH starts on an immortal, which can get whipped in a few turns.
We hooked ivory this turn - which was very handy!

Demos and power (sneakily from the turn roll - stupidly I didn't look at what OT had produced in Hippo and Utica)
Okay Toku, THIS is how you attack someone. 5 axes, a spear and a warrior, at least two of the axes should be City Raider 1 when they attack. Fortunately our walls are ready to go up, meaning CR axes will get 10% odds (and our defenders get 25% to have odds in their second fight too). We'll have two axes and a spear, so it's almost a coin-flip to see who'll win...
(Side note - Fintourist was right that it was a stack of axes coming and not chariots, but I'll stand by my assessment that one of these *could* have been a chariot, in which case we'd have lost the city already without making OT bleed the way we hope to...)
The battle of the silver tile was a pretty one-sided affair, and that spear should unfortunately promo-heal to 85HP with two promotions.
Meanwhile the empire keeps expanding - Fall From Heaven 2 is settled, which allows a lot of Immortals to start being built. We'll complete 2 this turn and at least another two by t62.
Our city micro is entirely war-based:
- Civ grows on Rice+corn and can whip a second immortal t62
- AC can chop into a second immortal to complete t62 or complete its axe next turn
- BG whips Axe and works pfh this turn, for 39 hammers, then chops into walls for 4+20+2 = 26 hammers next turn (if it works anything else it doesn't complete both builds.)
- Col whips axe, grows back on an immortal and whips that t62
- DA just puts hammers into an archer, assuming that the road will get pillaged some time soon.
- Elite completes walls with overflow, then either falls or survives next turn.
- FFH starts on an immortal, which can get whipped in a few turns.
We hooked ivory this turn - which was very handy!
Demos and power (sneakily from the turn roll - stupidly I didn't look at what OT had produced in Hippo and Utica)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld