Turn 61 pt 2
We have two immortals now, with another one chopped that will appear next turn and two more that will be whipped to appear the turn after. Tokugawa is more vulnerable to them so they'll head over that way while the selected axe will go towards BG. We'll have BG linked up again next turn, but that'll be too late to use the chop into its walls so that becomes an archer instead.

I've said in chat and I should probably have mentioned here as well that I think Toku isn't just role-playing Toku, I think this is a viable strategy for an AGG civ on a tight map like this when faced by a good team like ours. He knows OT4E loves a bit of war, and Toku's persistent aggression finally provoked the dogpile which is probably the only thing that will let them both beat us long-term. Obviously the terrible RNG means that they can now probably beat us in the short-term too, but hey - fuck that algorithm!
I expect Toku's axes to stay still next turn and pillage the road, then all 4 shuffle onto the sheep tile on turn t63. If that's the case we can hit with 3 immortals (at 77%) on t63 and our axe and warrior in Col *should* hold out.
If he moves the first two onto the sheep next turn then we can only hit with one immortal (at 77%), but it'll get the chance to promo-heal and attack again the next turn. Assuming the RNG isn't the shitty cheating cheaty cheat we all know it is of course.
Demos and power.
We have two immortals now, with another one chopped that will appear next turn and two more that will be whipped to appear the turn after. Tokugawa is more vulnerable to them so they'll head over that way while the selected axe will go towards BG. We'll have BG linked up again next turn, but that'll be too late to use the chop into its walls so that becomes an archer instead.

I've said in chat and I should probably have mentioned here as well that I think Toku isn't just role-playing Toku, I think this is a viable strategy for an AGG civ on a tight map like this when faced by a good team like ours. He knows OT4E loves a bit of war, and Toku's persistent aggression finally provoked the dogpile which is probably the only thing that will let them both beat us long-term. Obviously the terrible RNG means that they can now probably beat us in the short-term too, but hey - fuck that algorithm!
I expect Toku's axes to stay still next turn and pillage the road, then all 4 shuffle onto the sheep tile on turn t63. If that's the case we can hit with 3 immortals (at 77%) on t63 and our axe and warrior in Col *should* hold out.
If he moves the first two onto the sheep next turn then we can only hit with one immortal (at 77%), but it'll get the chance to promo-heal and attack again the next turn. Assuming the RNG isn't the shitty cheating cheaty cheat we all know it is of course.
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld