Turn 69
Our dastardly plot is one turn too slow - OT4E's worker just finished the pasture and moved away. A worker is the only unit in Utica and the magic of pitboss means OT doesn't get to react and produce something before we can hit it next turn. He could move a unit into the city though - best case it'll still be empty, if he brings in a warrior we get 80%, an axe we get 89%, an archer we get 28%, a chariot we get 50% and a spear we get 1%. (All these numbers exclude the 10% withdrawal chance, but that unit will then die anyway so that doesn't really matter.)
He also moved his stack (including one spear) - presumably to the indicated tile, meaning that if we kill the city next turn he'll be able to kill our immortal. The two workers in the picture should also mean that he can hit any immortal that stays put to pillage the pigs. However we have another option - moving to the grass hill next turn lets us threaten OT4E's capital the turn after. In an ideal world we use our injured immortal (I didn't mention that we killed the bear last turn on defence did I? Sorry!) to raze an empty Utica, put the other two immortals on the hill and offer peace. If he thinks his capital will hold then we probably lose all of our expeditionary force, but if he takes peace then perhaps they all survive...

Up north Tokugawa will settle this city next turn. Our immortal will try to get teleported to make exploring the northern tundra quicker.

Down south-east Elkad has shown good awareness - we can't declare and hit Pusan as we'd teleport away. And if we snipe the worker then the axe gets a shot at us next turn. And if we hit the axe then the worker runs away and he'll reinforce the city anyway. And we're peaceful folks at heart.
The immortal moved away SW-SW.

Finally we took a long time figuring out if we wanted to settle W or SE of pigs - you'll find out next turn (ie I forgot to take a screenshot and I've forgotten).
Demos and power.
Our dastardly plot is one turn too slow - OT4E's worker just finished the pasture and moved away. A worker is the only unit in Utica and the magic of pitboss means OT doesn't get to react and produce something before we can hit it next turn. He could move a unit into the city though - best case it'll still be empty, if he brings in a warrior we get 80%, an axe we get 89%, an archer we get 28%, a chariot we get 50% and a spear we get 1%. (All these numbers exclude the 10% withdrawal chance, but that unit will then die anyway so that doesn't really matter.)
He also moved his stack (including one spear) - presumably to the indicated tile, meaning that if we kill the city next turn he'll be able to kill our immortal. The two workers in the picture should also mean that he can hit any immortal that stays put to pillage the pigs. However we have another option - moving to the grass hill next turn lets us threaten OT4E's capital the turn after. In an ideal world we use our injured immortal (I didn't mention that we killed the bear last turn on defence did I? Sorry!) to raze an empty Utica, put the other two immortals on the hill and offer peace. If he thinks his capital will hold then we probably lose all of our expeditionary force, but if he takes peace then perhaps they all survive...
Up north Tokugawa will settle this city next turn. Our immortal will try to get teleported to make exploring the northern tundra quicker.
Down south-east Elkad has shown good awareness - we can't declare and hit Pusan as we'd teleport away. And if we snipe the worker then the axe gets a shot at us next turn. And if we hit the axe then the worker runs away and he'll reinforce the city anyway. And we're peaceful folks at heart.

Finally we took a long time figuring out if we wanted to settle W or SE of pigs - you'll find out next turn (ie I forgot to take a screenshot and I've forgotten).
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld