Turn 74 pt 1
Interesting news from the event log - not content with attacking those fish and the wheat Tokugawa has been at war with Donovan (another scout killing?) and is now at war with Elkad. This is good news for our fears of his coming back for war pt 2 next turn... Our northern immortal was going to move SE-SE to check that there aren't workers on the forest tile SW of Toku's new city to allow him to hit Col from the fog with chariots. But a forest grew THIS TURN!
Stupid RNG still hates us!
So instead we could move east to the grass hill (to spy on Toku's city and discover if there is already a road on the suspect forest tile) or south to the plains forest (no reason) or hill (which lets our immortal get on our road network next turn), or just stay put (to heal).

Thanks to my bumbling the immortal onto a deer tile a couple of turns ago (which looks like it doesn't have forest on but apparently does) we're a turn slow getting to the pigs to pillage them. Should we still move to the pigs to force OT to pillage them or move back to our culture or over to locate Toku's new city (see tech thread for details) and see if his war with Elkad is real?

Demos and power. It looks like Tokugawa isn't building up for war, so I think we can go easy on our defensive plan. We have a spear behind walls in DA, so I think we want to move our zone defence Immortal into Colonization. The city could finish another and still get the settler we want out in time, but we've probably got enough defenders now.
Still to do:
- Choose build in Civ (Pyramids or Great Wall for failgold?)
- Whip barracks in AC
- Settler or complete imm in Col?
- Granary or complete imm in DA?
Interesting news from the event log - not content with attacking those fish and the wheat Tokugawa has been at war with Donovan (another scout killing?) and is now at war with Elkad. This is good news for our fears of his coming back for war pt 2 next turn... Our northern immortal was going to move SE-SE to check that there aren't workers on the forest tile SW of Toku's new city to allow him to hit Col from the fog with chariots. But a forest grew THIS TURN!


Thanks to my bumbling the immortal onto a deer tile a couple of turns ago (which looks like it doesn't have forest on but apparently does) we're a turn slow getting to the pigs to pillage them. Should we still move to the pigs to force OT to pillage them or move back to our culture or over to locate Toku's new city (see tech thread for details) and see if his war with Elkad is real?
Demos and power. It looks like Tokugawa isn't building up for war, so I think we can go easy on our defensive plan. We have a spear behind walls in DA, so I think we want to move our zone defence Immortal into Colonization. The city could finish another and still get the settler we want out in time, but we've probably got enough defenders now.
- Choose build in Civ (Pyramids or Great Wall for failgold?)
- Whip barracks in AC
- Settler or complete imm in Col?
- Granary or complete imm in DA?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld