For the potential Astro bulb we need to be careful what we research.
Let's look at the bulb preference list (it's moved to here now - https://forums.civfanatics.com/threads/g...es.140952/)
Great Scientist:
Writing - We'll have it
Mathematics - Need to research it
Scientific Method - Don't research Chemistry
Physics - Don't research Scientific Method
Education - Don't research Paper
Printing Press - Don't research Paper
Fiber Optics - Far future
Computers - Far future
Laser (BTS) - Far future
The Wheel - Got it
Alphabet (BTS) - We'll have it
Philosophy - Don't research Code of Laws or Meditation
Chemistry - Don't research Gunpowder
Fission - Far future
Fusion - Far future
Optics - We'll have it
Paper - Don't research Civil Service or Theology
Astronomy - HERE! This one! That's the one we want!
Biology - Who cares?
Electricity - Why am I still making this list?
Flight - I'll just stop now.
Obviously from this point we need Metal Casting (for our cheap forges and happiness), Iron working, Compass, Machinery and Optics to be able to research Astronomy. On top of that we want to hurry to Currency via Writing and Alphabet (we think that Alphabet-Currency saves about six turns over Maths-Currency, but that isn't set in stone.)
We're hoping (neighbours permitting) to get to currency some time around t100, then IW, Compass, Machinery, Optics is probably 15-20 turns after that, so we have some wriggle-room while we wait for our two great scientists to be born (libraries ready t95ish, so the second will be around t130). Any other techs we want along the way?
Let's look at the bulb preference list (it's moved to here now - https://forums.civfanatics.com/threads/g...es.140952/)
Great Scientist:
Writing - We'll have it
Mathematics - Need to research it
Scientific Method - Don't research Chemistry
Physics - Don't research Scientific Method
Education - Don't research Paper
Printing Press - Don't research Paper
Fiber Optics - Far future
Computers - Far future
Laser (BTS) - Far future
The Wheel - Got it
Alphabet (BTS) - We'll have it
Philosophy - Don't research Code of Laws or Meditation
Chemistry - Don't research Gunpowder
Fission - Far future
Fusion - Far future
Optics - We'll have it
Paper - Don't research Civil Service or Theology
Astronomy - HERE! This one! That's the one we want!
Biology - Who cares?
Electricity - Why am I still making this list?
Flight - I'll just stop now.
Obviously from this point we need Metal Casting (for our cheap forges and happiness), Iron working, Compass, Machinery and Optics to be able to research Astronomy. On top of that we want to hurry to Currency via Writing and Alphabet (we think that Alphabet-Currency saves about six turns over Maths-Currency, but that isn't set in stone.)
We're hoping (neighbours permitting) to get to currency some time around t100, then IW, Compass, Machinery, Optics is probably 15-20 turns after that, so we have some wriggle-room while we wait for our two great scientists to be born (libraries ready t95ish, so the second will be around t130). Any other techs we want along the way?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld