Turn 75
The Unnamed Empire declared war and offered another ten turns of peace, possibly whilst they concentrate on Elkad. We accepted. It might have been sensible to stay at war to stop them devouring Elkad, but the ten extra turns of peace will give us more time to get our shit back together. Hopefully Elkad will put up a good fight.

War weariness between Toku and Elkad went up from 2 each last turn to 3 each this turn. I can't remember how this works - anyone got a link?

Down south our scout found another neighbour - most likely Superdeath. I'm tempted to move SE next turn to see if there's anything to snipe, probably better to make a friend though so SW-SW instead?

Back home a barbarian spear showed up. We moved our 4xp axe to the forest next to it, so it'll either suicide or move to flat ground. Either way, after next turn we'll have a 5XP axe which can take woody 2 and spy on OT undetected...

Sailing gives us a trade route to William. If we want to sneak attack OT from the sea we need to be careful not to uncover a coastal route to him and warn him we have that tech. We also need to settle our island city on the forest so that he can't see our culture from Hippo's peak. And we need Hippo not to pop it's borders. I wonder why he doesn't have any gold, silver or gems hooked yet?

Demos and power.
The Unnamed Empire declared war and offered another ten turns of peace, possibly whilst they concentrate on Elkad. We accepted. It might have been sensible to stay at war to stop them devouring Elkad, but the ten extra turns of peace will give us more time to get our shit back together. Hopefully Elkad will put up a good fight.
War weariness between Toku and Elkad went up from 2 each last turn to 3 each this turn. I can't remember how this works - anyone got a link?
Down south our scout found another neighbour - most likely Superdeath. I'm tempted to move SE next turn to see if there's anything to snipe, probably better to make a friend though so SW-SW instead?
Back home a barbarian spear showed up. We moved our 4xp axe to the forest next to it, so it'll either suicide or move to flat ground. Either way, after next turn we'll have a 5XP axe which can take woody 2 and spy on OT undetected...
Sailing gives us a trade route to William. If we want to sneak attack OT from the sea we need to be careful not to uncover a coastal route to him and warn him we have that tech. We also need to settle our island city on the forest so that he can't see our culture from Hippo's peak. And we need Hippo not to pop it's borders. I wonder why he doesn't have any gold, silver or gems hooked yet?
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld