Probably already reported...
1) Death wizards often try to drain life from charmed heroes.
2) Auto combat is very strange sometimes.
IIRC Turn ~60. Sharee (4 chaos, 5 death, channeler, conjurer, myrran) has stack of stone giant (cloak of fear), fire giant, hell hounds, hammerhands (cloak of fear, eldritch weapon), guardian spirit x2. Stone giant and spirits obviously undead, maybe others too. Odd. It is not that easy to raise guardian spirit. This stack marched into ruins (1 or 2 demon lord(s), not know for sure) and won without casualties. Several turns later they attacked nature node (wyrm, several sprites), lost guardian spirits, but raised 1 squad of sprites. This stack composition when I attacked them: undead stone giant (6 damage, cloak of fear), undead fire giant (6 damage), undead hell hounds (1 hit point left (15 damage)), undead sprites, elite hammerhands (cloak of fear, eldritch weapon). Simply impossible! I've seen something similar (but no so blatant) in 1.40. Can this be related to the new auto-combat system, especially damage distribution?
No complaints, patch is great. Sorry for bad english.
1) Death wizards often try to drain life from charmed heroes.
2) Auto combat is very strange sometimes.
IIRC Turn ~60. Sharee (4 chaos, 5 death, channeler, conjurer, myrran) has stack of stone giant (cloak of fear), fire giant, hell hounds, hammerhands (cloak of fear, eldritch weapon), guardian spirit x2. Stone giant and spirits obviously undead, maybe others too. Odd. It is not that easy to raise guardian spirit. This stack marched into ruins (1 or 2 demon lord(s), not know for sure) and won without casualties. Several turns later they attacked nature node (wyrm, several sprites), lost guardian spirits, but raised 1 squad of sprites. This stack composition when I attacked them: undead stone giant (6 damage, cloak of fear), undead fire giant (6 damage), undead hell hounds (1 hit point left (15 damage)), undead sprites, elite hammerhands (cloak of fear, eldritch weapon). Simply impossible! I've seen something similar (but no so blatant) in 1.40. Can this be related to the new auto-combat system, especially damage distribution?
No complaints, patch is great. Sorry for bad english.