The hit points left over can be related to the modified strategic combat system damage distribution; however, under the original version, the AI could defeat those lairs with a lot LESS units. Strategic combat is simply not really comparable to tactical combat. If you go into the Caster of Magic Forums, we have a 40 page thread about strategic combat and how we can try to fix it, but basically, there isn't space to fix it. I know all of the 1.x version don't have modifications for balance, which means that the AI is simply going to walk a way with a lot of wins due units in strategic being very badly off balance. The worst was in original 1.31, you could watch the AI defeat sky drakes with spearmen.
New year, New Master of Magic! v1.5 fan patch
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