Turn 77
This was at the end of last turn.

Then this turn the stack was gone and war was declared... There's no war weariness yet, but OT has GJ's graphs and isn't going into this fight blind.
Meanwhile we move SW and discover this little tableau. There's only one tile that GJ's scout can move to that he'll be safe next turn, is GJ going to tempt us? We're just one XP short of getting our first great general you know...

Our newly woody2 axe is poised to do some scouting next turn, while our island settling party gets ready to board our first galley. Also next turn our scouting workboat will tell us if there's a good reason to put our island city on the hill instead of the forest.

We'd get visibility on Toku's research in about ten turns, but is figuring out what GJ is up to more important? I changed to put our EPs on GJ, but I'm flip-flopping about it now.

Demos and power. And culture, because it tells us that Toku is building more barracks...
This was at the end of last turn.

Then this turn the stack was gone and war was declared... There's no war weariness yet, but OT has GJ's graphs and isn't going into this fight blind.






Our newly woody2 axe is poised to do some scouting next turn, while our island settling party gets ready to board our first galley. Also next turn our scouting workboat will tell us if there's a good reason to put our island city on the hill instead of the forest.
We'd get visibility on Toku's research in about ten turns, but is figuring out what GJ is up to more important? I changed to put our EPs on GJ, but I'm flip-flopping about it now.
Demos and power. And culture, because it tells us that Toku is building more barracks...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld