"reduce by 1 a turn" is misleading - what it does is, it reduces it by one, period.
If a unit moves 2, it will only move 1 every turn from that point onward and so on.
It does not stop flying units - the patch only fixes that for Non-corporeal.
I'm surprised about shutting down summons - I don't even have that feature implemented in CoM yet...
The turn 1 patch does have one problem I see however : it reduces movement by 2 instead of 1 as the number was left unchanged when I made the patch and CoM uses 2. I'm reuploading the fixed version in a second.
If a unit moves 2, it will only move 1 every turn from that point onward and so on.
It does not stop flying units - the patch only fixes that for Non-corporeal.
I'm surprised about shutting down summons - I don't even have that feature implemented in CoM yet...
The turn 1 patch does have one problem I see however : it reduces movement by 2 instead of 1 as the number was left unchanged when I made the patch and CoM uses 2. I'm reuploading the fixed version in a second.